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stage.quality = StageQuality.BEST; |
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Source code |
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stage.quality = StageQuality.BEST; |
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Source code |
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stage.quality = StageQuality.BEST; |
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Source code |
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stage.quality = StageQuality.BEST; |
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if possible I would recommend to use bitmaps instead of vector graphics for best performance,
Quoted
(I will add a display quality setting for StageQuality. BEST in the next release)
This post has been edited 1 times, last edit by "Vinyl" (Aug 28th 2009, 2:58am)
when do you make this call?
When i load a plugin in krpano which contains this as3 code :
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Source code
1 stage.quality = StageQuality.BEST;
It doesn't work at all. My plugin is out (no buttons, no action).
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this.addEventListener(Event.ADDED_TO_STAGE, startplugin);
function startplugin(evt:Event):void
{
stage.quality = StageQuality.BEST;
}
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do you scale the bitmap? disabled smoothing? pixel fitting?It's weird, i've tried to use bitmap graphic and the result is worst. It a simple .gif file. It looks perfect in Flash, horrible in krpano. By the way, it works now with vector graphics.
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Thank you Vinyl for bring up this issue...

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this.addEventListener(Event.ADDED_TO_STAGE, startplugin);
function startplugin(evt:Event):void
{
stage.quality = StageQuality.BEST;
}
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Quoted
do you scale the bitmap? disabled smoothing? pixel fitting?
not that wouldn't be good, the setting will be for the whole flashplayer,maybe all the textfield plugin (or other plugins) also have to set the best quality ever Klaus... just my opinion.. if this kind of setting do have effect into rendering performance better stay the current stage setting...
right, with flash10 off - the "movequality" and "stillquality" settings are used, and if there are different the stage quality is changed on every move,1)the quality drop in littleplanet view. i do reset to the normal view with flash10.on the quality drop as in littleplanet view..
yes, because of the continuing changing between move and stillquality,2)the stage.quality didnt work (quality drop) in littleplanet view..
yesmaybe on your next release wont have this problems...
