preserveDrawingBuffer

  • Hi,

    in the version 1.17 there is already an internal/experimental interface for setting the WebGL preserveDrawingBuffer property:

    By adding 'preservedrawingbuffer' to the html5 embedding parameter - e.g.

    Code
    embedpano({..., html5:"prefer+preservedrawingbuffer", ...});

    But I'm considering a better/direct interface here, so this might not work in future versions.

    Best regards,
    Klaus

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