Normal behavior for arrays in scenes just overwrites the array items. I'm trying to kill it onremovepano if a loadscene occurs however onremovepano seems to be working after loadscene not before.
In all cases the following traces 0 for datastructure.count
Code
<scene name="id1" ..
<event name="eventname" onremovepano="set(datastructure.count,0);" />
<datastructure name="id1" />
<datastructure name="id2" />
<datastructure name="id3" />
<scene name="id2" ..
<event name="eventname" onremovepano="set(datastructure.count,0);" />
<datastructure name="id1" />
<datastructurename="id2" />
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