Hi Klaus,
First I wanted to thank you for adding WebGL on iOS 8 support in the latest release. That was hugely beneficial on a project we're working on here.
Now my question: I was digging into a use case here, and I noticed that the visible field of view doesn't always match the view.fov value for MFOV.
Specifically, anytime the aspect ratio is less than 4:3, it seems to behave as if it's set to type VFOV, with a vertical field of view that is based on the complement to the defined view.fov at a 4:3 ratio. Also, since none of the screen, window, or viewer size is in a 4:3 aspect ratio, I believe it to be a value that is in the algorithm, as opposed to something environmental.
Let me give a specific example to make things more clear.
I open the FOV Types example in the KrPano examples directory (examples/xml-usage/fovtype/fovtype.html) and set the browser to 1:1, MFOV.
Then, in the browser console, I type the following:
# document.getElementById("krpanoSWFObject").get("area.width") / document.getElementById("krpanoSWFObject").get("area.height")
1
# document.getElementById("krpanoSWFObject").get("view.fov")
90
# document.getElementById("krpanoSWFObject").get("view.vfov")
73.73979529168803
# document.getElementById("krpanoSWFObject").get("view.hfov")
73.73979529168803
I noticed that neither view.hfov nor view.vfov has the same value as view.fov. Interestingly, when I changed the aspect ratio to 4:3, things began to make sense:
# document.getElementById("krpanoSWFObject").get("area.width") / document.getElementById("krpanoSWFObject").get("area.height")
1.3333333333333333
# document.getElementById("krpanoSWFObject").get("view.fov")
90
# document.getElementById("krpanoSWFObject").get("view.vfov")
73.73979529168803
# document.getElementById("krpanoSWFObject").get("view.hfov")
89.97048891153932
Here I realized that the view.vfov value is exactly the same as it was in the 1:1 example. I played with this a bit, and this seems to be true of all aspect ratios less than 4:3, including those less than 1:1.
My theory is that there's an underlying ratio in the field of view calculation when the fovtype is set to MFOV, and that the ratio appears to be 4:3.
To be clear, I think in 99.99% of cases, the behavior is improved by having that ratio present, but for a particular project I'm working on, I'd like to be able to adjust it slightly.
My question is, assuming my theory is correct, is there a way to override that value, or is it hard coded?
Thanks!