Hello,
I managed to align my interactive distorted hotspots with my pano like in this example https://krpano.com/examples/interactivearea/ following the align tutorial from here Example/Tutorial - interactive area in the pano (aligned distorted hotspot) and having ignored the last part of the tutorial for polygonal/non-regular shape hit area bit (as I know Klaus mentioned in some other post that polygonal hotspot is not yet supported in VR mode), works perfectly when using the pano in a normal web browser but when I use it with my Oculus VR, the hotspots seems to be misplaced within the Z axis. I tried using tx, ty, tz, and depth to fix it but nothing, I cannot seem to realign my interactive distorted hotspots to its corresponding alignment/location/placement.
Is there a way of fixing this issue?
Thanks in advance,
Jay.