Hello :)
Sorry for delay.
Difficult to do without buying the plugin...
This is the standard text of the license of the type used by many developers. We changed it for you. However, a small oversight in no way affect the content and meaning of the license.
Now it is: PLEASE READ THIS LICENSE AGREEMENT BEFORE YOU USING THIS SOFTWARE.
If no ogg file then firefox won't play the mp3 file (firefox supports mp3 normally)
Mp3 and Ogg is required for this type of plug-ins that were supported by the 100% web browsers. Plugin automatically reads the two types of file (ogg, mp3) and it is the best and easiest solution.
In the first post we wrote: "Plugin supports mp3 and ogg files. Both files must have the same name and be in the same location."
If you try with a stereo sound it looks it only changes volume but doesn't pan the left/right channels.
This is totally untrue. Maybe you are listening in MONO or on iPad. Use headphones. For sure you will hear the left and right channel.
Even with very high range (320 for example) sound is audible in a very short fov
Thanks for the suggestion. This is not a mistake. We set these ranges to the very sensitive headphones. Now we changed the ranges surround sound. Below is a link to the test. In the browser address you can change the "range" dynamically. The link is set to 180.
http://spacerywirtualne.pl/krpano/html5so…ange/?range=180
If these ranges will be ok - we will send update plugin.
if falloff was calculated from right screen ath to leftscreen ath and not centerscreen , am I wrong ?
Technical things and functions are irrelevant. It is important that the plugin works great
You should also add rangefalloff outofrangevolume like for video plugin to be able to have an ambiant directional sound wich won't mute but only falloff when back.
Our HTML5 sound plugin is modeled on a Soundinterface plugin from Klaus (not videoplayer plugin).