strange behaviour?

  • So, another thing..


    it's about the load1 action..
    Why does this work but not as i like:


    and in this case it workes normaly but now it doesn't load the pano..

    i get crazy...
    *confused*

    Tuur *thumbsup*

  • doesn't a wait need an argument?

    iow. wait(load), wait(blend) or wait(3) ?

    `Btw, try to explain your posts more :P a "this works [lots of code] and this doesn't [lots of code]" is hard to debug :P

    try to add a breakall() in your load1 action to stop any tweens that may be running.

  • This WAIT waits for the tween to finish.

    i did this in alot of other tours but now it doesn't work
    I want when the area opens that the pano is there..

    Tuur

  • this works but not as i like..

    area 0 is no area.. then you click a button.. area_2();


    But this doesn't work... but i have it working else where all the time..

    Code
    tween(area.y, 40);
    		if(fullscreen == true , tween(area.height,86%);,tween(area.height,85%); );	
    			tween(area.x, 5%,,,WAIT);
    		if(fullscreen == true , tween(area.width,86%);,tween(area.width,90%); );	
    						action(load2);

    the area opens with the right pano already there..
    *confused*

    Tuur

  • so once more..

    onclick on button.. area_1();

    this works..

    but then the area shows up and then the pano comes..

    And this one i used to use but doesn't work..

    and i tried also this

    and also without the WAIT here.. tween(plugin[logo].alpha,1,1,,WAIT);

    and all variations...

    it's all about the action(load1);
    *blink*

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