I haven't done anything with this stuff for a while and I think I will make another push.
I tried to make a 360vr where the cubeface was slanted down at 30 degrees from the real place's horizontal in order to include a person nearby as an animated hotspot thingy
http://www.mickiwiki.com/?cat=8
the result is that the "turning" seems to be along the axes of the cube whereas I want to be able to change the vertical axis of the viewer so that the real world horizontal is what happens when using left | right keys or mouse .
does that make sense and is it possible to anchor the viewer this way ?
mick