Cross Fade - Ken Burns Effect ???

  • Trying to build an animated vtour that will automatically advance scenes while implementing a cross fade between scenes. For example, while scene[0] is zooming in, blend in scene[1]. I want scene[0] to still be in motion while scene[1] is blended in.

    The code below kind of do what I like but the motion of scene[0] stops when scene[1] is being blend in:

    Code
    <action name="startup">
        	loadscene(get(scene[0].name), null, MERGE,BLEND(1)); 
        	tween(view.fov,1,6, linear);
    
    
        	loadscene(get(scene[1].name), null, MERGE,BLEND(1)); 
        	tween(view.fov,0.8,6, linear);
        	...
    	</action>

    Any ideas how can I keep scene[0] in motion while I blend in scene[1] ???

  • Any body can tell me if the above described "Cross Fade" scene transition effect is doable?

    This is what I am trying to do:
    I have scene[0] that is zooming from FOV=1 to FOV= 0.8
    I want to load scene[1] with the BLEND effect while scene[0] is still in motion zooming toward its destination FOV of 0.8.

    Is this doable?

    The way I have currently implemented it - as soon as I load scene[1], the motion of scene[0] stops and scene[1] is blended in.
    What I want to do is for iscene[0] to stay in motion while scene[1] is blended in.

    Edited once, last by fl360 (August 16, 2011 at 9:48 PM).

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