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you can swap your Y by mirroring in your 3d app or here : https://krpano.com/docu/xml/#depthmap.axis axis="+x-y+z" maybe you must then also set cull="back"
i guess you should follow klaus way and use the wakelock API... or maybe klaus sees this and opens a way to enable the krpano wakelock also for non-vr use
have a look at the new layer.cssclass and cssstyles https://krpano.com/docu/xml/#layer.cssclass https://krpano.com/docu/xml/#cssstyles
@ Emmanuel-fr you're probably right and there is no wake lock when not in VR. not sure nosleep.js is a viable solution, though. it is pretty old, the last commit was made in december 2020.
no no.. dont use NoSleep.js ! with 1.21 update (build 2023-04-30) you shouldn't have these issues https://krpano.com/forum/wbb/index.php?p…90234#post90234 Quoted New: Support the native wakelock API (for Android and iOS 16.4), this avoids that the screen gets dimmed or turned-off during VR viewing. This avoids ugly wake-lock hacks like playing a hidden video.
this shouldn't be needed anymore with the newest krpano ! (read the release notes)
Quoted It seemed that it were mostly the ground vs top/down images that were causing the misalignment maybe because the shots were taken with different cameras (?) thanks for these detailled infos... i need to try this some time soon, too.
Its a nice Scan, well done! how many hours of work are needed to create such a model/texture? (after the shooting)
hm.. maybe holo is creating some kind of a torture tool ?
what's in the documentation, most of the time works https://krpano.com/docu/xml/#hotspot.type
the pictures are in general quite big a 1200x800 px image shouldn't be 400-500kb... all in all you load 31mb with this page @75% jpg quality studio14.jpg goes down to 80kb from 623kb ! still... on desktops this should not be the reason for not loading images. maybe something in the code.. or just a cache problem. be sure to always empty your cache when changing and testing on a live server
... we need a delete post function
Quoted from "relax" Now its limited to 2, right? yes, but you can study and extended the example although loading lots of panos simultaneously like this is probably not working well (think of memory & performance!)
zFilter3 is online ! (tx Klaus) plugin page and release notes are here checkout the new css filter example in the documentation or fullscreen switch the edit target by clicking on the target button, the dropshadow field is editable for testing
Hi everyone, zFilter 3 is on the way... new : - krpano 1.21 support and compatibilty - new invert/bginvert attributes for postpocessing and layers/hotspots ! - new dropshadow attribute and layers/hotspots ! - auto add/removezfilter for layers and hotspots - haszfilter() function for layers/hotspots - enhanced editor, logger and CSS filter example for layers and hotspots coming soon...
Quoted from "360studios.at" Best regards, Sebastian hi, just FYI, safari warns of visiting your site (certificate problem)
Quoted from "pano-erbauer" This is the way! :) This is the way.
1. your obj is probably too detailled, reduce the mesh as much as possible 2. don't use png for model textures use jpg and reduce the size & quality as much as possible 3. disable depthmap.subdivision 4. dont use sphere, use depthmap.texurl Source code 1 2 3 4 5 6 7 8 9 10 11 <image> <depthmap url="3dmodel/0419x90z180.obj" texurl="3dmodel/0419x90z180_u0_v0_diffuse.png" enabled= "true" rendermode="3dmodel" textured="true" scale="100" subdiv="0" /> </image>
Quoted The regular effect="dropshadow(10,45,0x000000,30,10);" doesn't appear to work. such an effect attribute doesn't exist, was this an old flash only thing? flash is not supported anymore, so this was not working for years already unless you still made flash tours (btw also better use %VIEWER% instead of the deprecated %SWFPATH%) as for the "shadow"... if possible use bgshadow or wait for the coming zFilter plugin update which supports dropshadow for css3d hotspots .-)