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Quoted from "Manju" after one rotate can it change to next pano??? There is an 'onautorotateoneround' event for this: https://krpano.com/docu/xml/#events.onautorotateoneround
Hi, do you have a link to your example? So far I can't image any reasons why onready wouldn't be get called... Best regards, Klaus
Hi, Quoted I can´t get the scrollbar to work if the scrollarea is created dynamically. The scrollarea itself works and I kept the code 1:1 to the working example which is included with krpano 1.21 To which example to you refer? I don't known an example was structured this way... I haven't tested your code yet, but I see at least these problematic parts: 1. the 'scrollbar_bg' is put above the 'scrollarea' layer (because it was added later and there is no zorder to sort them). And so the bg layer ...
Wakelock hack for iOS - for normal (2D) tours
Hi, here a small xml plugin that adds wakelock support to krpano (using only the native wakelock API, no ugly hacks): index.php?page=Attachment&attachmentID=3408 Usage - first include the xml anywhere: Source code 1 <include url="wakelock.xml" /> and then request the wakelock in any user-event (like a click): Source code 1 <events onclick="requestwakelock();" /> To release the wakelock later, just call: Source code 1 releasewakelock(); Best regards, Klaus
Use the latest 1.20.11 or 1.21 version: More information here: https://krpano.com/news/#news121_ios164 krpano 1.21 (pre-release) IOS 16.4 iPhone 11 pro max - inverted VR view Additionally the problem should solve also itself by one of the next iOS updates - but updating the krpano version is recommend anyway.
Hi, ab der nächsten Release wird dies für WebGL-Hotspots optional möglich sein (für Bilder, Textfelder und Videos, mit chromakey und alphachannel Support) - bei diesen Elementen ist das Hit-Testing und der Event-Flow komplett selbst-kontrolliert, dort lässt sich so etwas relativ einfach umsetzen. Layer und CSS3D-Hotspots sind dagegen normale HTML Elemente und dort ist das nicht so ohne weiters möglich bzw. teilweise auch gar nicht möglich... Schöne Grüße, Klaus
Hi, rendering transparent materials is tricky and is not supported yet... There are multiple ways to support that (all with different issues) and I'm currently thinking of this one: - first render all objects with the opaque materials normally - then take all objects with transparent materials, sort them based on their distance to the camera - render them from back to front but without writing to the depthbuffer This shouldn't cost much performance (compared to sorting ALL triangles of transpare...
Quoted from "kme" I'm not adding anything useful to the thread but this thread is not showing up anywhere when I view the forums This post has been marked as German (see the country flag in the topics overview) and depending on your profile settings you will only see English posts.
Quoted from "lastromantik" Maybe it should be prescribed by default?) So that it automatically behaved like that. The CPU-mode is generally the much better and recommend one, it's faster and more accurate. Please see some details here: https://krpano.com/docu/xml/#depthmap.hittestmode With GPU-mode and several raycast requests per frame, there can be a very noticeable framerate reduction. So it's more like a last-help on extreme or special cases.
The means reason is the that coordinates are simply spherical... In your example you have split the flat cube side image linearly into equal parts, but a spherical projection is not linear. E.g. a 45°fov with a 1000px base would be 414px (not 500px). 500px would be ~53 degree fov (not 45 degree) E.g. here the base formals: px = tan(fov/2 * PI/180) * 500 * 2 fov = 2 * arctan(px/2 / 500) * 180/PI (the 500 is the 1000/2 base) Maybe draw a circle and box around it, make a line in the middle, and the...
Hi, Quoted from "mc360photo" I need to overlay a text layer on top of a distorted hotspot video but (with version 1.21 build 2023-04-30 and 2023-03-30) the video is no more visible below the text layer (video is playing but is transparent and I can hear its sound). Here the code I have used. Thanks for reporting! This is a bug related to the CSS3D-display of the videoplayer hotspot. It is fixed now for the next release. Quoted from "George Amfiali" Is there any opportunity if I will update Panot...
Hi, I'm not fully sure what you mean, but think about flat- and spherical-surfaces. Btw - the screentosphere values are surely not wrong
Right! Sorry, my mistake Source code 1 -insize=WIDTHxHEIGHT Width AND height need to be set for 'insize'. I've corrected the example above now.
Hi, the model size is large and reducing it would surely help in kind of load-speed, but for iOS devices the multiple 8192x8192 textures and the memory-need for 'hittest-model' might be the biggest problem. E.g. 3 x 8192x8192 x 4 = 768 MB - that's the minimum memory-need for the textures. And in real the memory-need is probably much higher, the mipmap-levels and the memory needed for the internal decoding and transferring would also need to be included... And iOS Safari is pretty restricted when...
Hi, the right information need to be exacted from this line: Source code 1 <cube url="ob_sphere.tiles/%s/l%l/%v/l%l_%s_%v_%h.jpg" multires="512,768,1792,3584" /> - cube = means this is cubical pano with six-sides/images . multires = a multi-resolution image with multiple levels - 512 = the tilesize - 3584 = the cubesize of the largest level - and there are 3 levels (768,1792,3584) - %l = the placeholder for the level - 3 for the largest level in this case - %s = the placeholder for the cubeside:...
Quoted from "Teinberger" I updated a Project from 1.20.11 to 1.21 (23-03-30) this Morning. When I view the project with the testing-server, it says "krpano License Upgrade required!" Hi, this is already fixed in build 2023-04-30: krpano 1.21 (pre-release) Quoted Fix: Update Tool - Adding the new/updated license state wasn't working.
Hi, there is a new 1.21 update (build 2023-04-30): New: Hotspots now remain visible during a KEEPMOVING pano-blending or a 3D transition (instead of being removed immediately).New: Additionally there is new blending setting to optionally control that behavior (e.g. for special hotspots that have custom, constant position updates).New: Improved iPhone fullscreen mode with instant url-bar hiding when turning to landscape-orientation.New: tabindex and ontabindex - for focusing layers using the Tab-...
Hi, in the vtourskin.xml there is an <action> named 'skin_onstart_loadscene' - this one loads the first scene (or the given 'startscene') and parses and sets the 'startlookat' parameter (from the deeplinking setting). Either remove that action or its autorun setting. Best regards, Klaus
Quoted from "andrew22222" it wasn't really a one code fits all You could add a kind of shadowoffset parameters to the hotspots and use these in the action. E.g. Source code 1 2 3 4 5 <hotspot ... shadowx="-1" shadowy="-1" /> <hotspot ... shadowx="+10" shadowy="+3" /> ... hs.ox += Number(caller.shadowx); hs.oy += Number(caller.shadowy);