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Thursday, September 14th 2023, 12:27pm

Author: kme

Reverse engineering matteport coordinates

threejs has some functions for it: https://jsfiddle.net/sn15a60o/

Sunday, September 10th 2023, 4:51pm

Author: kme

Get return value from js action in normal krpano action

You can use https://krpano.com/docu/actions/#inlinefunctions for that

Friday, August 18th 2023, 8:35am

Author: kme

multiple licenses

you can encrypt your file as "public". in that case, the file can be loaded by any tour.js, even with another license.

Friday, August 18th 2023, 8:31am

Author: kme

Hotspots distorted=FALSE are shaking

do you have a link where we can see the issue? i havent had the issue.

Tuesday, August 15th 2023, 8:25pm

Author: kme

Cannot limit zoom (SOLVED)

Quoted from "jack bauer" Hi all. I can't limit zoom in scene This is my tour: https://tour-vezcycydwp7.vercel.app/ My xml code: https://tour-vezcycydwp7.vercel.app/tour.xml What zoom are you talking about? Is it the zoom when in dollhouse mode? Or the zoom when viewing a panorama (fov)?

Monday, August 14th 2023, 9:20pm

Author: kme

Krpano tours restrictions on client use

Yes you can: https://krpano.com/buy/license/ 5. Your krpano license grants you the right to sell and distribute projects containing your licensed version of krpano. And technically, its a matter of providing the complete folder where you created the tour and it will run on any webserver.

Thursday, August 3rd 2023, 7:27pm

Author: kme

Overlay Layer

How did you create your overlay now? Code? Sample?

Saturday, July 29th 2023, 5:59pm

Author: kme

Import GLB in krpano using threejs helper

Quoted from "Tuur" I hope for something like hotspot type="object" and perhaps type="light" etc.. or so.. (??). And if not, we can make a plugin that does

Saturday, July 29th 2023, 10:32am

Author: kme

Loading 3D-object (OBJ) as plugin/layer possible?

Quoted from "kme" I'll have a play with it, thank you for taking the time to report back here! I had a play with it and the depth can indeed solve the scaling issue. But then it also moves the object in 3D space and I want it to be in an exact position. When I then move the hotspt so that the final obj is in the good position, the model is too big and I have to make it smaller again, running into the same quality issue again. Also, I noticed that the 3D model is not interacting with other 3D mo...

Saturday, July 29th 2023, 10:00am

Author: kme

Loading 3D-object (OBJ) as plugin/layer possible?

Quoted from "Nupsi" As soon as I switch to VR the hotspot disappears, no matter what I try (renderer="webgl",renderer="css3d",depthbuffer.....). I believe it is because the hotspot is basically displaying a HTML page (the krpano player), and HTML is not supported in VR.

Saturday, July 29th 2023, 9:59am

Author: kme

Loading 3D-object (OBJ) as plugin/layer possible?

Quoted from "Nupsi" It´s a scaling-problem! Just use the depth-parameter to set the hotspot in 3d-space instead of scaling. I'll have a play with it, thank you for taking the time to report back here!

Wednesday, July 26th 2023, 9:42am

Author: kme

Loading 3D-object (OBJ) as plugin/layer possible?

I saw a post of tuur who did it with a hotspot: https://krpano.com/forum/wbb/index.php?p…&threadID=19184 In the second example of "hotspot type krpano (no vr):", he loads an .obj as a hotspot. Basically, he loads a hotspot as type "krpano" and dynamically loads an .obj file in that frame. I experimented with that approach too, but in my tests, the quality of the generated hotspots was pixelated. If you find a way to improve that, I would be very interested in it. In the screenshot above, the blu...

Tuesday, July 25th 2023, 1:34pm

Author: kme

Reverse engineering matteport coordinates

Yes, that is also how I preceive it: only the model is used for the 3D transitions between panos, no texture. Texture + model is used in the dollhouse.

Tuesday, July 25th 2023, 10:46am

Author: kme

Reverse engineering matteport coordinates

Quoted from "indexofrefraction" first i though that uv-mapped low-res model is also visible in the transition (for better quality) ... but i guess thats not true and it is only used for the dollhouse, what do you think? From what I understand, the model is also used for the transitions between panos inside matterport. But not sure.

Tuesday, July 25th 2023, 8:57am

Author: kme

Reverse engineering matteport coordinates

iif you send the glb and the json file, i can have a look at converting them into krpano coordinates

Monday, July 24th 2023, 3:35pm

Author: kme

Annotations plugin

A new version (V1.16) is now available. We received feedback where users would like to customize or translate the default texts in the navigation bar, so we made it possible to do so. This version allows tour creators to put in the texts that they seem fit for their customers and users. Source code 1 2 3 4 5 6 7 8 9 10 11 12 13 <settings name="annotations" license="" autorefresh="true" tweentime="2" width="220" autoplayinterval="3" navbar_default_text="Select an Annotation" navbar_autoplay_start...

Wednesday, July 12th 2023, 9:22am

Author: kme

Adding a link to another scene

I had a question on how to go to another panorama using the annotations. You can see an example in here: Vredesmolen. Annotation (5) has a link in it: “view panorama”: To achieve this: Create a new annotationSet the text to the following: Source code 1 In clear weather you have a view of the Heuvelland with the Kemmelberg etc. over the polders to the skyline of the coast.[BR][A href="javascript:krpano.call('loadscene(scene_to_load)');"]View Panorama[/A] Basically, the [A] and [BR] tags are repla...

Tuesday, July 11th 2023, 10:35am

Author: kme

Load scene - 3D Tour (SOLVED)

You second demo uses preload.xml That is also a nice solution to speed up transition between the panos, but at the cost of the initial load time of the whole tour... I have sent my discord details in PM.

Tuesday, July 11th 2023, 9:38am

Author: kme

Load scene - 3D Tour (SOLVED)

Hi, I had a look at your demo. In your demo, as soon as the preview image is loaded the transition will start. As the preview image is rather blurry, it shows the blurry first and then starts loading the high resolution tiles. There are several ways to solve this: a) make the preview image a higher resolution/less blurry b) You have this action: Source code 1 2 3 4 5 6 7 <!-- 3D Transition --> <action name="tour3d_loadscene" scope="local" args="scenename"> loadscene(get(scenename), null, MERGE|K...