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Monday, April 26th 2021, 5:50pm

Author: sachagriffin

GSV Editor

The other guys have Google Streetview editors.. I think it's time Krpano came out with theirs so we don't have to explore other software.. :)

Wednesday, October 28th 2020, 2:23am

Author: sachagriffin

terminate called after throwing an instance of 'std::logic_error'

I upgraded my servers krpanotools today.. and my code is broken now. Command ///////////////////// /home/xxx/krpanotools/krpanotools transform view 360_equi.jpg /home/seeit360/public_html/tmp/360_equi 0 0 0 70 -outsize=150x75 ///////////////////// Working Dir: /home/xxx/public_html/files2 OUTPUT NEW KRPANOTOOLS ///////////////////// krpano spheretocube 1.20.8 - 64bit (build 2020-09-15) loading inputimage ... terminate called after throwing an instance of 'std::logic_error' what(): basic_string::...

Friday, June 5th 2020, 3:36pm

Author: sachagriffin

SVG's vs PNG

Yeah I guess the svg itself is just weird. Other svg's work normally. Pretty interesting.

Tuesday, June 2nd 2020, 4:01am

Author: sachagriffin

Load pano error in v1.20.7?

Your consolse appear to reporting some syntax errors, probably an unterminated semi-colon or loop that has exploded past it's desired code. A lotta weird stuff can happen when a loop doesn't terminate properly on the code you want.

Friday, May 29th 2020, 5:29pm

Author: sachagriffin

SVG's vs PNG

SVG's display much smaller with same layer properties.. I was just testing out using them...

Monday, February 17th 2020, 5:28pm

Author: sachagriffin

Split hotspot code and scene code

If it's a cms being used, just load and create the entire xml structure with the cms. Then no problem. And more things are possible too. Only thing a little tricky is to discover all the image levels uploaded to generate the right multiresolution.

Sunday, February 16th 2020, 4:52am

Author: sachagriffin

Disable ALL Loadscene Blends for webvr..

Or maybe fix the issue.. ;) Problem.. During the blend the view doesn't keep the viewpoint and its EXTREMELY nauseating. IE the whole scene rotates Environment: Using an oculus quest Source code 1 loadscene(get(scene[get(goto)].name),null,MERGE,ZOOMBLEND(1,10)); I guess I can txtreplace everything under webvr... but... it's a workaround. UPDATE I can add keepmoving as a flag, there's just tiny stutter/jump now. Not sure where that's coming from. Happens in the krpano examples too.

Monday, March 19th 2018, 7:49pm

Author: sachagriffin

krpano 1.19-pr14

You can download Chrome Canary for the moment to get it working. Quoted from "maksjm" Hello Klaus ! I've noticed that since the last Chrome update ( 65 ) the gyroscope is not working anymore on my Samsung smartphone. http://www.prismamediaxrlab.com/tour-de-france/

Monday, March 19th 2018, 1:47pm

Author: sachagriffin

Webvr not working with Chrome's latest updates

The new files did not work for me, as if gyro was not available. Firefox android also does not work but in a different way. Rotated -90. Google Canary app works fine. Samsung s6 chrome mobile does not work as well.

Sunday, October 8th 2017, 10:28pm

Author: sachagriffin

Zoom in webvr examples

https://www.reddit.com/r/oculus/comments…ng_and_zooming/ Long over due!

Saturday, July 15th 2017, 5:05pm

Author: sachagriffin

flash textfield no longer works with <![CDATA[ ]]>

Yeah, I think it used to work though. I'm pretty sure ive been using cdata before switching to html5 as default. Without it, any minor mistakes will cause a parse error and the tour will fail. I guess I'll just have to see what breaks on 3000+ tours and filter any problems..

Friday, July 14th 2017, 5:39pm

Author: sachagriffin

flash textfield no longer works with <![CDATA[ ]]>

You had suggested using this .. and it works in html5 and now I'm going back through flash which sometimes krpano fallsbacks to for older macs with HW accel disabled... Quoted <data name="htmldata2"> <![CDATA[ <?php print !empty($desc[$i]) ? '<p>'. str_ireplace("&amp;#39;","'",xmlEntities($desc[$i])) .'</p>' : ''; ?> ]]> </data> TLDR; textfield won't display properly with cdata

Thursday, June 22nd 2017, 8:46pm

Author: sachagriffin

After exiting webvr font size is wrong. WEBVR - Android - Chrome

http://www.seeit360.com/opera Android Lolipop Chrome. Everything is maybe 5-10 font sizes too large after exiting webvr.

Monday, June 12th 2017, 9:25pm

Author: sachagriffin

After exiting webvr font size is wrong. WEBVR - Android - Chrome

After exiting webvr font size is wrong. Tracing css is the same for both correct and incorrect sizes. Problem is intermittent. Approximately 50% Font remains wrong p{color:#006633; leading:-1; font-family:Verdana;font-weight:bold;font-size:17px;letter-spacing:-2} copy(layer[text_title].html,data[htmldata1].content); <data name="htmldata1"> <p>Dr. Michael and Wendy Saltzburg Clinical Learning & Assessment Center </p> </data> One workaround was a reset of the textfield like so Source code 1 set(la...

Monday, June 12th 2017, 7:03pm

Author: sachagriffin

Mobile - IOS - Chrome: Address bar

Quoted "That was posted already a several times - iOS itself (regardless which iOS browsers will be used) doesn't support he HTML5 fullscreen API." So I've read this.. but it works in Safari landscape, but not chrome landscape. Is this not possible to fix for chrome?

Wednesday, March 1st 2017, 2:02am

Author: sachagriffin

Webvr: Exit VR in portrait mode tends to leave extra space at the bottom. *BUG*

I notice when you enter webvr the screen scrolls up briefly and when you exit the window usually resizes itself. In portrait mode on an S6 sometimes it doesn't resize at 100% height.

Monday, February 27th 2017, 7:23pm

Author: sachagriffin

breakall / stopall

Go through every single delayed call and assign an id and then build a custom breakall action that cycles through the ids? Little odd to see this without a big mention in the release notes about it.

Monday, February 20th 2017, 6:49pm

Author: sachagriffin

Low Qualty Video - CGI Animation Tours

1920 is not enough quality obviously. Divided by each four faces the resolution of whats there is expected. There's also a quality button, and code specifically here that shows the low qual version Source code 1 2 3 4 5 6 if(device.ios, <!-- iOS Safari has a very slow 'video-to-webgl-texture' transfer, therefore use a low-res video by default --> videointerface_play('1920x960'); , videointerface_play('1024x512'); );