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Hi, there's a new small release fixing some issues : - FIX : typo error on texture path ERROR: loading of './assets/model3d/texturepng' failed! [2x] - FIX : flip polygons wind direction was not correctly applied every time - FIX : json generation on windows from multiples files for 3d projects - NEW : improved speed on generating a new project - some other small issues You can download it here Kind regards
Hi, Quoted from "wangzhuxing" face is reversed With the new release you can flip the winding direction of the polygon If the decision of the polygon winding direction was wrong, now you can correct it. Just press Shift + F and a new modal will open to allow you force to flip the direction of the polygon Kind regards
Hi, Quoted from "wangzhuxing" The texture image in jpg format is OK that's true, everpano is trying to resize the image and there is an issue with png files... Thanks for pointing that out, will be solved soon. As a work around, you can : 1.- replace the file it self 2.- replace the extension in the model scene Source code 1 2 <scene name="scene_model3d"> <sphere url="%VIEWER%/assets/model3d/texture.jpg" />
Hi, Quoted from "wangzhuxing" texturejpg should be texture.jpg Thanks for pointing that issue, is now solved will be available in next release Quoted from "wangzhuxing" preview function removed The preview function was removed few versions ago, because the texture need to be calculated anyway, and that takes long time even is a preview, on the other side, the render process has been optimized, so if panos are not modified they do not need to be reprocessed. Anyway, I'm already planning a new pre...
Hi, Quoted from "virtual pete" I thought is said a JSON file would be created? If you want everpano 3D to create the blueprint of the JSON file, as said in the messages, you need to drag all the files to be dragged required at once. Have a look at the video here Kind regards
Hi, I do not have skecthup app so I do not now that much about the software but you could try : 1.- Open your model in SketchUp Pro. 2 .- Go to “File”, then “Export”, and finally “3D Model…”. 3 .- Choose “COLLADA File (*.dae)” from the drop-down list. 4 .- Import the file in Blender, and using the script https://everpano.com/tools/blender/everpano_addon.py (take a look at the tutorial here https://www.youtube.com/watch?v=a8LM8LP7r4s) 5.- you can already import in everpano 3D That could be the pr...
Hi, Thanks for the comments Quoted from "sakshi" tour takes much time to load. The obj model loaded initially is 6 MB and the texture 2.3MB so it's not too much amount of bytes to download, then that would depend on your internet connection. About the files, they could still be a bit more optimised by loosing some quality, but from my perspective is a good balance between amount of faces (geometry) and file weight. Kind regards
Hi, There is a new release everpano 3D 1.5.0 <!-- Here a short video as introduction : <iframe style="position:absolute;width:100%;height:100%;top:0px;left:0px;" src="https://www.youtube.com/embed/SznFIlX6KKg" frameborder="0" allowfullscreen> --> Virtual Tours reimagined What's new : Import 3D models Now you can use everpano not only for modelling, but also for importing 3d models generated by third party software, like Blender, Maya, 3dmax, Sketchup ... And on the other hand import the rendere...
Hi, Quoted from "Javel1nua" I know that only the free part of the plugin is integrated into Everpano If you are using everpano 3D version 1.4 then you have access to the pro version of the navigator plugin. You just need to set editMode = "true" in the declaration of the plugin in the main.xml file. If you have some further issue about that you can contact me via email at info@everpano.com, and if you share the url of the project we can take a deeper look. Kind regards
Hi, Quoted from "ramirox3" is this answer for me? Yes @ramirox3 that was an answer for you, I just forgot to quote Quoted from "Javel1nua" because for some reason I do not see these important settings You will see the setting in edit mode when you open the rendered project
Hi @Javel1nua The plugin is already embeded in the app Kind regards
Hi, In the action <action name="flytopano"> that you can find the in the main.xml file, you can remove the flag KEEPVIEW, that will allow you to have specific limitations for each pano. Kind regards
Yes, it is possible you can do like this : Source code 1 2 3 4 5 6 var your_xml = "<krpano><preview type='grid()'/></krpano>'; embedpano({xml:null, target:"pano", onready:function(krpano) { krpano.call("loadxml(" + escape(your_xml) + ")"); }}); from that post
Hi, Quoted from "ramirox3" I cannot get the zoom to limit. maybe you can try setting the limitview attribute to your specific requirements Take a look at the different options view.limitview
Hi, you can contact directly to info@everpano.com Kind regards
Hi, Quoted from "cejune" could not get the correct mesh coordinate If you can provide the project file we can take a closer look. Kind regrads
Hi, Quoted from "virtual pete" would it be possible in a future update to output an mtl file Yes, sure. Already noted as a todo for next release
Hi, You can make usage of the everpano raycaster for your own implementations. The navigator plugin provides those 2 public functions to get information about 3D positions of your model plugin[navigator].ev_mousetomesh plugin[navigator].ev_raytomesh ** Of course a requirement is that the project is done using everpano 3D, it won't be valid otherwise. ev_mousetomesh : transform the mouse position into a 3d position of the mesh ev_raytomesh : transform a ray which has origin vector and direction v...
Hi, as you may have already seen, since everpano 3D v1.4 it was introduced the concepts of evertags. It's mainly a 3d hotspot located in space, and it's very convenient, because in case it's visible from multiple panos, you do not need to be creating the hotspot multiple times and relocating it in every scene. You just create it once and enjoy it everywhere when it's visible, yes also in the dollhouse. So from everpano 3D you can already set up some content and color, title : everpano is already...
Hi, I just want to make a quick overview about the portals in the latest release everpano 3D v1.4.1. First there was small issue that did not allow to delete portals, and that is solved now, so I encourage you to use portals in order to make a good registration of the different models in the 3D editor. So as you may know portals is a type of geoemtry that is not being represented in the final model, it's just a kind of helper that allows us to better register the location of our models in the 3d...