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Quoted from "insideplaces" try to use this plugin you suggested. ...no plugin, just change 'playsound' to 'streamsound' in your html file... a simple and easy change...
Hi, look in the vtourskin.xml for 'skin_nextscene_loop' for example code. Best regards, Klaus
Hi, add prealign="true" to each <hotspot> in the xml. (but note - the is a bug in the current version 1.21, distorted webgl-hotspot would have a wrong position in this case, this will be fixed in the next release). Best regards, Klaus
Hi, geo-location could be a solution... E.g. create a list with of all mountains with their latitude/longitude/altitude, also find the latitude/longitude/altitude + orientation for your pano-images, then you could try to create the hotspots automatically based on these information. E.g. search for some math to convert latitude/longitude/altitude to x/y/z, then calc the x/y/z deltas to the current pano position, and then convert the delta values to the actual ath/atv angles of the hotspot... Best...
Hi, E.g. add lines like these in your xml: Source code 1 2 <include url="..." devices="ios" /> <include url="..." devices="no-ios" /> See here for more information: https://krpano.com/docu/xml/#devices Btw - the include is a xml-parsing element, not a variable that can be set. That's why your code isn't working. Additionally - your js-detection only per userAgent isn't very reliable, the iOS browsers also have 'desktop' mode... Best regards, Klaus
Hi, I think it might your .mp3 sound file - it is huge (~58MB). Note - the playsound action uses the WebAudio API and that API fully loads and decodes the sound file before playing - and a compressed 58MB mp3 files needs as decoded sound samples surely an huge amount of memory (in your case: 2428sec * 44100hz * 32bit * 2stereo = ~817MB). Try using streamsound instead - that will load and play the file chunk-wise and use much less memory. Best regards, Klaus
Hi, try this: Source code 1 <events onloadcomplete="set(view.limitview,'fullrange');" /> Best regards, Klaus
Sorry, the bouncinglimits parameters are currently not adjustable - but I have added this now as feature request.
Quoted from "Loro" When using a panotour on iOS devices and switch on gyro mode, the image is upside down. Is there any workaround for this? @Klaus: Will you provide a fix for this sometime? That's already fixed, use the latest version: https://krpano.com/news/#news121_ios164 krpano 1.21 (pre-release)
Hi, actually the hotspots don't move, the pano does Try adding prealign="true" to the hotspots. Best regards, Klaus
That just a 90 degree rotation around the y-axis. We have probably used different axes/position mappings when trying. When the pano-mapping fits, that doesn't matter that much. For the model I have used: axis="+x+y+z" (the default) and for the pano positions: origin.x = -position.x * 100 origin.y = -position.z * 100 origin.z = -position.y * 100
Hi, the transitions seems to be working, but some settings in the vtourskin.xml doesn't make sense... Look in the your vtourskin.xml in the 'skin_scene3dtransition' action and change there these values: Source code 1 2 motionblur = 5; transitiondelay = 2.0; back to their defaults: Source code 1 2 motionblur = 0.5; transitiondelay = 0.0; Then clear the browser cache and load/try again. Best regards, Klaus
See here: Reverse engineering matteport coordinates
Hi, after some testing - when using the threejs quaternion to euler functions, then the order "ZXY" and the following depthmap.align mapping seems to fit: depthmap.align = (x) | (z-90) | (-y) Best regards, Klaus
E.g. in javascript: Source code 1 2 3 4 if (krpano.device.desktop) { ... } https://krpano.com/docu/actions/#device.desktop
Hi, the onnewpano event needs to wait for having the image information, and when they are not pre-set in the xml (e.g. for non-multires panos), it needs to wait for image-loading. So when switching the xml or scene before that loading is done, that event can't be fired of course, but onxmlcomplete or onnewscene events would fire of course. When they are missing then there would be either an usage-error or a bug (but currently there is no known one here). Best regards, Klaus
Hi, the iPhone doesn't support the HTML5 fullscreen API (Intentionally by Apple). So the only way to bring the iPhone into a kind of fullscreen-mode is the rotation to landscape mode and some hacky tricks to scroll-off the url-bar: https://www.youtube.com/watch?v=uPtbSTrZYDU And depending on the iOS and krpano versions and the current browser state, it can be necessary to use swipes to get into the fullscreen mode. Best regards, Klaus
Hi, VR is always and automatically WebGL-only. Using HTML/CSS in VR is not possible. Best regards, Klaus
Hi, as always - when it comes to video it's to 99.9% about the video itself and the browser and the device. krpano doesn't have any influence on the loading, decoding and rendering speed. Try encoding the video for web-streaming/web-usage, e.g. use ffmpeg and flags like '-movflags faststart' to ensure that the headers are the file-beginning and not at the file-end. This would avoid loading the whole file when the server doesn't support partial requests (HTTP range requests). Best regards, Klaus
Hi, this is intentionally not possible . Best regards, Klaus