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Back in the day, I provided sound in both MP3 and OGG formats to be sure all browsers were covered. Today, all browsers play MP3 except the obscure Opera Mini, but it doesn't seem to play any audio format. So.... is there still a reason not to use just MP3s for sound??
You need to run a local web server on the Chromebook. I would check out Web Server for Chrome which says that it works on Chromebooks.
Quoted from "klaus.krpano" What is the actual problem? Mostly that this isn't documented anywhere that I could find. The normal practice is for CSS to be in stylesheets (internal or external) vs inline. It took me forever to figure out that in this case, it had to be inline. Being in a stylesheet didn't matter. I don't think that is intuitive so it would be useful for you to document it. Better still, IMHO, would be for it to not matter where height and width are set if that is possible. I feel...
Totally weird. Unless you set height and width to 100% in a style element inside the pano div tag (inline), iphone_fullscreen_swipe won't work. If you set these in a stylesheet instead, the div will size as expected but iphone_fullscreen_swipe doesn't work. I can't see anything in the javascript that would cause this so I suspect it has to do with the oniphonefullscreen event not firing. Also, I found that the viewport meta tag must include "viewport-fit=cover" although that makes a little more ...
This thread may be of help: https://krpano.com/forum/wbb/index.php?p…&threadID=18298
Hi Klaus, Thanks for the clarification. Adding a basepath parameter to embedpano worked. That was definitely unclear to me before. There is no reference to this in the URL docs. I foresee problems going forward. Beginning with v1.20.11 we are getting rid of flash entirely. Therefore the flash player, including its path, is no longer defined. Therefore %VIEWER%, %ROOT%, and %SWFPATH% no longer have a value. But %VIEWER% etc. is used everywhere in KRPano. That obviously can lead to problems. Perha...
Hi Klaus, %VIEWER% is being interpreted incorrectly in v1.20.11. In my file structure it results in ./ instead of ../ My file structure is a little different than the default: Source code 1 2 3 4 5 6 7 8 9 10 11 tour.html <files> tour.js tour.xml <plugins> webvr.xml </plugins> <skin> vtourskin.xml </skin> </files> When I open tour.html I get the error "./plugins/webvr.xml - loading failed! (0)" If I hardcode ../ instead of %VIEWER%/ it works fine. This wasn't an issue in any previous versions. B...
Quoted from "lerayfle" Anyway, why not use Teams/Zoom and their "share screen" feature ? My experience using Zoom was pretty bad. The pano motion is very jerky, for instance. Anyway, for my purpose I want the user to have full control of the view when they want, just as if they were there in person. But I also want the presenter to have the ability to force the view or force a popup so everyone is looking at the same thing at the same time. I also want to force everyone to switch to the next pa...
This is an important capability that I anticipate needing before long as well. I thought Hamid's plugin looked pretty good, although I haven't tried it, so it is a little distressing that there are shortcomings which he hasn't addressed. I know from experience that adding this capability or creating a plugin like this isn't trivial. For someone to start again from scratch would be an unfortunate waste.
I suspect Google Street View is a bigger influence here than Matterport, not that it matters. Interesting idea, though. If all you want is for the up and down keys to load the next and previous pano, you can edit the skin_keydown_event section in vtourskin.xml adding: Source code 1 if(keycode == 38, skin_nextscene_loop(+1) ); But that won't give you the same behavior as Matterport or Street View where the up arrow takes you to the scene who's navigation arrow is closest to your center of view. T...
A container with bgalpha > 0 and bgcapture=true will block mouse button events from layers below. Is there a way to do the same with mouseover events? Sooooo.... Never mind. Further tests show that a container layer using bgcapture and fully covering another layer will prevent mouseover events from reaching the underlying layer. But if even one pixel with an alpha >0 peaks out from under it is enough to fire the onover event. That totally makes sense. Now I just have to find my stray pixels. (I ...
Quoted from "klaus.krpano" there are already several APIs for VR controllers available: Excellent, Klaus! You are brilliant and forward thinking as ever. I had no idea so this had been added with v1.20+.
Quoted from "noupunt" achive a scroll bar for the scrollarea plugin Possibly I'm being dense, but what do you mean by this?
I may be missing something obvious but I, at least, am unsure what you want to accomplish. What do you want to happen and what actually is happening? If you could explain that we might more easily come up with a solution.
Howdy Klaus, Are you planning to, or would you consider, adding VR controller button integration to KRPano? For instance, when in a headset, I would love access to the joystick and have a right move take you to the next scene, left to previous and click to call up thumbnails. I suspect you are already using the WebXR API. For instance, you detect whether the tour is in a real VR headset regardless of what the browser says. (I'm looking at you, Oculus Browser.) Now when tours start they automatic...
Hi Keith, Thanks for the input. I've found the discussion at 360° Panoramic Photographers on Facebook to be pretty helpful. I believe you are familiar with it? It is still early days for my experimentation and due to Covid's resurgence, the project has been delayed until maybe spring. So the urgency isn't there. My current experiment involves shooting everything with the fishey lens, creating a template in PTGui, and importing that into VideoStitch Studio (StitchEm). That way I shoot everything ...
Hi Daff, Again, it has been a few years, but I thought there was a way around that if you were sideloading and not distributing via the Oculus store. It may have required being in developer mode so you could sideload. I wonder what kind of signing is needed for App Lab distribution.
Hi Sacha, Are you talking about something that publishes GSV tours to Google or some way to use Google-hosted panos in a KRPano tour? I would be interested in the latter. For Google publishing, I am happy with GoThru or one of the others. Is there a significant advantage, for instance, in Pano2VR being able to publish to Google? Scott
Hi Daff, I invested a lot of time a couple of years ago trying to develop an Oculus app that would play KRPano tours without going through a browser. That included much effort with Cordova. I don't remember exactly what the problem was but I came to the realization that Cordova would never work. You can see some discussion of that effort here. I then moved on to building something from scratch using Android Studio. As I recall, the stumbling block was that KRPano had to run in an HTML5 environme...