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Wednesday, March 9th 2022, 11:02am

Author: simon64

QR coding for opening a vr tour

I want to open a tour directly into vr mode (without having to press the vr goggles icon in the bottom menu) on a mobile phone using a QR code. Is this possible and can anyone tell me how to do it ? Thanks.

Thursday, December 3rd 2020, 8:39am

Author: simon64

oculus browser

Quoted from "andrew22222" Hey I want the job of the guy that's stood next to the water wheel with his pipe Great tour. What software did you do all your 3d in? Looks like a fair bit of work. Andrew Thanks Andrew. Yes it did take some time to build. I made it in 3dmax, rendered in stereoscopic using Vray. It was tricky to decide on the output render size : keeping the scenes as sharp as possible in VR whilst retaining smooth movement and transitions around the tour. I think next time i may try a...

Wednesday, December 2nd 2020, 6:07pm

Author: simon64

oculus browser

no problem. i've just copied the entire tour contents to a newly built vtour made in the new version and it works again. phew !

Wednesday, December 2nd 2020, 3:27pm

Author: simon64

oculus browser

a year or so ago the oculus go browser stopped working with VR. Klaus then wrote a fix as follows: <events webvr_onentervr="set(display.framebufferscale,0.9); delayedcall(0.1, tween(display.framebufferscale,1.0); );" /> This worked fine for a while but now once again VR has stopped working in my Oculus Go browser, no doubt because of another oculus update. I understand the latest krpano version has sorted all the oculus problems out now but is there any way to fix my existing tour (built in vers...

Thursday, August 8th 2019, 6:36pm

Author: simon64

Oculus GO & KRpano

tell a lie .... i think it might have done the trick. sorry. great job Klaus as always.

Thursday, August 8th 2019, 6:20pm

Author: simon64

quick fix not working for me

<events webvr_onentervr="set(display.framebufferscale,0.9); delayedcall(0.1, tween(display.framebufferscale,1.0); );" /> i've pasted in your 'quick fix' above into the webvr.xml inside the 'plugins' folder but its not fixing the problem for me in my oculusGo. i'm getting the VR split screen appearing in the left eye view only (nothing on the right side) not sure what do do next now? have i missed a step? i would very much appreciate any advice please this is the tour in question. https://www.his...

Tuesday, July 30th 2019, 3:34pm

Author: simon64

android chrome VR icon

thanks for your reply Klaus and sorry to push for your reply, its just that i have a cliet waiting for my response and i wouldnt want to advise my client to buy an SSL certificate only to find the VR button still didnt appear afterwards. So the consequence of the chrome update and no gyro support on http would be that the VR button is no longer showing on a mobile then ? The host where this button is missing is http and the one where it is still visible is https. but then the VR icon does still ...

Tuesday, July 30th 2019, 2:52pm

Author: simon64

android chrome VR icon

thats interesting. so would the consequence of that be that the VR button is no longer showing (in a non https environment on a mobile) do you think ?

Tuesday, July 30th 2019, 1:49pm

Author: simon64

android chrome VR icon

recently the VR icon that allows you to switch to VR mode on a mobile device has disappeared from the menu when viewing my tour with a chrome browser on android. it still appears with different browsers and when viewed on the desktop with a computer. can anyone advise what may have happened and how i might correct this problem please. even more strangely the menu does appear (using chrome android) with the same tour but when hosted on a different server. the only difference is that the one where...

Monday, March 11th 2019, 2:19pm

Author: simon64

HTML5-VR Audio Plugin - version 3.1.0 is ready!

ps: obviously i am talking about it non-VR mode..

Monday, March 11th 2019, 2:16pm

Author: simon64

HTML5-VR Audio Plugin - version 3.1.0 is ready!

i tried calling it in the main xml as an action like this but with no luck ... <action name="soundicon"> removelayer(sedit_skin_audio_on_off); </action> spot anything wrong ?

Monday, March 11th 2019, 8:42am

Author: simon64

removing the sound icon from menu bar

just something new that has come up ... i would like to remove the sound speaker icon from the menu bar which i guess is buried in one of the xml files. These are all encrypted though. is there a way for me to do this ? thanks, Simon.

Friday, March 8th 2019, 2:49pm

Author: simon64

HTML5-VR Audio Plugin - version 3.1.0 is ready!

thanks for your reply. i'm not going to bother with it as it plays perfectly on the oculus and on your system you tell, me so lets leave it. thanks for replying so quickly though, much appreciated. nice plugin too. Simon

Friday, March 8th 2019, 11:41am

Author: simon64

HTML5-VR Audio Plugin - version 3.1.0 is ready!

interesting ... i'm using windows7 with google chrome. how odd ?

Friday, March 8th 2019, 11:17am

Author: simon64

HTML5-VR Audio Plugin - version 3.1.0 is ready!

i've just viewed it in oculus go and the problem does not exist in the oculus browser. that is good as its meant for that. i would like to get it working for chrome though ... any ideas ?

Friday, March 8th 2019, 10:56am

Author: simon64

HTML5-VR Audio Plugin - version 3.1.0 is ready!

hi there, this is the link to take a look https://www.historyrebuilt.com/wp-conten…ntest/tour.html the sound that wont go away is the snoring sound in the opening scene. it remains through the whole tour. i'm testing it using chrome not sure what you mean by a multimedia blockade ?

Friday, March 8th 2019, 7:19am

Author: simon64

HTML5-VR Audio Plugin - version 3.1.0 is ready!

so i'm trying to stop a directional sound playing when leaving a scene. the plugin edit tool has given me the following script that i have entered into my tour and that works fine. <soundObj> <scene_id name="scene_museum"> <sound name="snoresound" audiofile="snore" ath="-179.83182405713566" atv="20.428189372766735" range="180" rate="1.0" vol="0.7" type="ambient" /> </scene_id> </soundObj> all the other directional sounds in the following scenes end when i leave them .. all besides this one sound...

Monday, February 4th 2019, 10:44am

Author: simon64

gear vr / oculus go

just tried it. Fantastic ! it works better than my previous method of viewing in chrome through the gear. much smoother movement. thanks.

Monday, February 4th 2019, 9:49am

Author: simon64

gear vr / oculus go

thanks for that. i will put the mini USB back and give it a try out.