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Did you manage to solve this? I did something similar as I have a scene that displays a top down render of a large school grounds. It's a flat pano with hotspots and you click on the hotspot and it closes the map window, then loads the 360 degree scene. A map icon down on the toolbar opens the flat map scene. Give me a shout if you need help and I'll dig out the code
Hey Tommy. I remember you from years ago when we were all having a go with the FPP
I just tried it on the HP Reverb 2. Looks nice and can be rotated using the thumbstick. Are the pointer beam things coming from the controllers part of krpano or is that your design. I guess the ultimate would be to be able rotate using the beam as that's how it works with everything else. Good stuff though
Thanks Kristof. I think I'll see what I can do with just the colour map then and try and paint on a bit more detail. It's all still good fun though with the models
Thanks for the reply Klaus. I tried your code and managed to make it work well with the coins that were visible straight down Source code 1 2 3 4 5 6 7 8 9 10 11 12 13 <style name="hotspotcirc_shadow" zorder="1" url="shadowcirc.png" alpha="0.3" enabled="false" /> <style name="add_hotspotcirc_shadow" zorder="2" onloaded.addevent="add_hotspotcirc_shadow();" /> <action name="add_hotspotcirc_shadow" scope="local"> callwhen(caller.loaded, addhotspot(auto, hs); copyattributes(get(hs), get(caller)); hs...
Really enjoying playing with the 3d model side of krpano. At the moment I use just the one 2048 x 2048 colour png or jpg image for the objects textures as I don't seem to be able to use multiple image files (colour, normal, roughness, metallic, Ambient Occlusion, Displacement) that are generally used in Blender. The models do look pretty good just using the colour map but to look more realistic they need the full set, especially the metallic as any parts of the obj file that has metals applied t...
Thanks very much for the replies. I tried both methods. The bgshadow unfortunately surrounds the entire square png so the actual coins just have a thin dark square around them. Hey atleast it works though for things withought transparent edges Creating the second hotspot for each worked as well but was a lot to do so I ended up applying a drop shadow to each png in Affinity and used that. Will keep an eye out for the new plugin though. I've also gone through and replaced %SWFPATH% with %VIEWER%....
Hi, Inside a background image I have a table displayed (obj file) and on top I've place various distorted png hotspots that trigger popup windows. That works great. The screenshot below looks distorted because of the viewing angle but I was trying to add a little dropshadow to each of the hotspots so they look more realistic sat on the tabletop and in the drawer. The regular effect="dropshadow(10,45,0x000000,30,10);" doesn't appear to work. Source code 1 <hotspot name="fiftydmnote" url="%SWFPATH...
Hey thanks for the reply KME. Since my first post I found out about the bgcolor:"transparent" in the html but even after adding it there was still a grey/brown colour for the background so presumed I was doing something wrong. After you just posted I realised the code was in the right place so I went hunting for something else I found this that was displaying the light grey/brown colour for the background and also the border so removed the values and also the shadow. addlayer('popup', popup); se...
Hi KME, I have a question related to this. I’ve opened up an older tour of a school that I did and wanted to add 3d versions of the currency that was available at that time as it was back in the 70s. I’m able to make the banknotes and coin models in blender and export at obj and then following your tutorial I get it to display in the original tour via popups.xml, but the black background is a little off putting. I think if the black was an invisible background then the coin would stand out great...
Thanks KME. Appreciate you putting in the time to explain this
Thanks for the example with code indexofrefraction
Got it. I'll enjoy going over the code and see what can be changed. I'm only making a children's 'look and find' tour for a few bored school kids. Thanks again and PayPal gift sent
Hey San7, I was replying to your previous post then you just added the full code. Thanks for persevering with this The loading in a layer hscount was the same code supplied by VRW_Phil further up this page. The only thing that was different was the action code you posted plus the hotpsot code. I just tried your newly posted code in a 3 scene tour and the count is now 3/0 when the scene loads so that's great. When I click on the hotpot it goes to 3/1 but then when I load scene 2 the 3/1 is still ...
Yes I'm not quire sure what it is. As you mentioned I uncommented Trace and added showlog(); The first scene loads automatically and the on the top left the text window shows 3/1. Down in the log it shows INFO: 1 Then if I click on the hotspot in that first scene, the top left text window shows 3/2 and the log shows INFO: 1 and then INFO: 2 underneath. No other text shown. Here's the code used before the scenes Source code 1 2 3 4 5 6 <layer name="hscount" type="text" font="arial" css="text-alig...
Hi. I was studying your session storage code earlier ganeshkahane but couldn't get it to work either. San7, your new code seems to work across multiple scenes but for some reason the counter is already at 1 when the first scene loads (before any hotspots are clicked) indexofrefraction, your code doesn't appear to work but will study it more as good way to learn.
Thanks for the example VRW_Phil. Appreciate you posting it and us non coders can learn from it San7, I would see this as a good example to have an un complicated 'find the pieces' game within a tour. 10 scene tour with a hotspot in each that you can click on. View all 10 scenes, click on the 10 hotspots and get the congratulations message, popup image or play some audio. Deactivating the hotspot action just lets you keep the actual hotspot image where it is.
I'm downunder and can view it no problem
Thanks for the example. Appreciate it. Wow, beautiful 360s. Are they renders? Andrew