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Excellent work. Such high resolution, unbelievable.
The compatibility of H265 in browsers is not good. Streaming is a good option for longer videos, as you only need to pre-load a few "segments" to start playing. However, for higher resolutions such as 8K, it is still difficult to load on lower versions of the iPhone.
Hi Klaus, I found that in the <flat>, the tow-finger pinch operation on trackpad doesn't work and I couldn't zoom. But it works fine in <cube>. I ran the same test with your examples, and the results were the same. https://krpano.com/releases/1.21/viewer/krpano.html?xml=examples/demotour-apartment/tour.xml https://krpano.com/krpano.html?xml=panos/rom/trevifountain/flat.xml events.ongesture wasn't triggered on trackpad. wheeldelta_touchscale Once pinched on the trackpad, the value is persisted. A...
@klaus One bug: krpano.focus() is works, but not in a krpano layer. Source code 1 layer[krpano_layer].krpano.call( 'focus()' )
@Klaus Another bug: Flat video won't work in v1.21, but it works in v1.20. flatpanohfov in the webvr plugin doesn't seem to work with flat video. Source code 1 <flat url="plugin:video" />
remove <events name="transparent_active" keep="true" xonviewchanged="setheight"/> This code is useless.
I think it's just a typo. You just have to test it for yourself.
@Tuur You're always curious about everything. The theory is simple. Let's say your character is a cube, and you need to shoot rays on 6 faces. So you can figure out how far you are from the objects around you. You can check these values by loop through intervals. I think this is a good plug-in idea. But I didn't have time to make it. Maybe you can do it.
Great job! Similar model class development, much like threejs, is based on ray-based collision detection. I prefer the physical space of threejs though. It would be great if krpano had its own physics engine. It's also a good idea to build a simple character controller plug-in based on rays. It's not hard to just build physical properties for the character, just a combination of ray detection and gravity formulas. So character can jump. Maybe add a little bit hang time, double jump, friction, wi...
Quoted from "Suso Barral" -"blocker on the system" I think not, because it would also affect version 1.20.11. -"right-click and open" doesn't open anything -"right-click and open as administrator" It asks for permissions and doesn't open anything. -" krpano 1.21 folder" is on the desktop -"Any information in task-manager? Is it even running?" No. only the testing server opens and it doesn't work I had the same problem on my computer.
A great update. After a quick read, I noticed that this update enhances the use of JavaScript and CSS. After this update, more front-end knowledge is required. There is so much content in this update that I expect it will take three days to digest.
@herrpedro Quoted from "herrpedro" either way I'm a sw developer (in other area) and i value testing I added it to the tour i'm working on and it loads the whole tour on the beginning and not "behind the scenes". Didnt find the place where you added it to work.. may be an event that i could not find You should be able to see the “preloading_page” layer in preload.xml. You can hide this layer. Quoted from "herrpedro" by testing the functionality i tried to add more levels but i don't think its wo...
Quoted from "indexofrefraction" tx eric, very nice of you to share it ! for tours without too many scenes it makes a lot of sense to use this. For too many scenes, or very large resolution panos, limiting the maximum preload level is a wise choice. We don't need to preload all the levels. Preloading the preview and level 1 are generally sufficient.
Hey guys, here is the source code of the preload plugin. I haven't prepared the documentation, but there are necessary comments in the preload.xml. https://github.com/Eric-Chen1990/KR-preload-plugin
Quoted from "Tuur" @Eric Chen, I'm not sure if i would use such but i'm interested how this works and looks in code. I would also like to see what is the difference and what the limits are, data load wise etc Would you be so kind to share it open source? Maybe some more people want to see the code to learn and we can collect some money together to get you some? Tuur @Tuur Ok, I'll open source this perload plug-in. I think I'll probably upload it to Github. Guys, I'm more looking forward to a re...
If so many people are interested in this preload plugin, I can make one in 3-4 days. The image paths are automatically parsed and preloaded. No configuration is required.
You can use regular expressions to match key values in the xml string of the scenes. Then preload the images by creating the image object or the fetch method. If you want more control, you can also load previews and level tiles in groups. This way you can control how much you need to preload.
Quoted from "kme" what would be the advantage to use krpano for this? More powerful functional support, can have a broader field of application. krpano can also be used by more developers.Only when there are more developers can an ecosystem be established. krpano's community is likely to be more active.For now, krpano has very few developers. The ecology is not yet established. Plugins and third-party support are scarce. Fewer users, fewer developers, fewer plugins sold, and fewer people spent ...
While I know how to implement model-related functionality in three.js, I'm looking forward to krpano's support for the model. https://react-threejs-shoe-eric-chen1990.vercel.app/ Expect krpano v1.21 to surprise us.
Constrast Plugin released! Limited time discount code: Christmas2022 20% off, valid until 12/31, 2022. https://contrast-plugin.vercel.app/plugin.html