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Thank you, I have already included this plugin in my tour, a really useful thing. When will this plugin be released and overlay will be removed ?
onclick="change_backgroundurl(''); Source code 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 <scene name="model" minpixelzoom="0" autoload="true" > <view hlookat="90" vlookat="0" fovtype="MFOV" fov="140.000" maxpixelzoom="1" minpixelzoom="0" fovmin="70" fovmax="140" limitview="lookat" vlookatmin="-90" vlookatmax="90" /> <image prealign="-0.0|-0.0|-0.0" ox="0" oy="25" oz="0" > <depthmap id="depthmap" url="panos/untitled2.obj" backgroundurl="...
here is my scene : <scene name="model" minpixelzoom="0" autoload="true" > <view hlookat="90" vlookat="0" fovtype="MFOV" fov="140.000" maxpixelzoom="1" minpixelzoom="0" fovmin="70" fovmax="140" limitview="lookat" vlookatmin="-90" vlookatmax="90" /> <image prealign="-0.0|-0.0|-0.0" ox="0" oy="25" oz="0" > <depthmap id="depthmap" url="panos/untitled2.obj" backgroundurl="panos/vid_main_optim2.jpg" scale="100" hittest="true" waitforload="true" cull="front" subdiv="0" /> </image> </scene>
Quoted from "kme" Hi, The action below allows for changing the background URL. You can use it to set the url of the skybox, for example: Source code 1 change_backgroundurl('skybox.jpg'); or to clear the backgroundurl: Source code 1 change_backgroundurl(''); Action code: Source code 1 I hope Klaus will come with some better support to change the backgroundurl Thank you very much, when calling change_background url(") it gives an error : ERROR: change_backgroundurl - TypeError: Cannot read proper...
Hello guys it possible to disable the depthmap.backgroundurl by onclick=" " ? <depthmap url="panos/untitled2.obj" backgroundurl="panos/vid_main_optim2.jpg" scale="100" hittest="true" cull="front" />
Kme, thank you very much but where we set values for x1, y1, z1, x2, y2, z2 ?
Hi everybody My tour consists of one scene in which there is a 3d model . There are about thirty hotspots in this 3D model. The problem is that all these hotspots are visible at the same time, but I wanted the visibility of the hotspot to depend on the current position of the camera in the 3d model. For example, so that the hotspot is visible only at a distance of three meters from it, if the distance is greater, then it is not visible Or prescribe hotspots visibility only in certain planes of t...
Quoted from "klaus.krpano" Hi, that's z-fighting and the reason is the limited precision of the rendering depthbuffer. But it should be possible to improve that by using a custom depthrange setting: https://krpano.com/docu/xml/#display.depthrange That sets the minimal (near) and maximum (far) depth rendering range. And by using a smaller range, the precision within this range increases. E.g. try something like this: Source code 1 This defines a rendering-range from 10cm to 500m. Best regards, K...
Hello, In dollhouse view mosaic appears on some parts of the 3d model. For what reason can this happen? Attaching the screenshot :
Quoted from "klaus.krpano" Hi, there is a new 1.21 release: krpano 1.21 (pre-release) and with it the new depthmap.backgroundurl setting. This allows using a spherical pano image as background. Best regards, Klaus Thank you very much this is a really useful build
Hi guys Is it possible to arrange a panorama around a 3d model, so that the 3d model is in the center, and the panorama is around. This must be done in order to get a view from the windows of the 3d model. Best regards, Nikolai
Quoted from "klaus.krpano" That's not possible (by Apple). Thanks
Hello guys Is it possible to enter full-screen mode in the vertical position of the iPhone, and how it is implemented ? I tried to include xml extensions in vtour : ios_iframe_fullscreen.xml; iphone_fullscreen_swipe.xml, but it didn't help. Best regards, Nikolai
Friends, thank you for your help
Hello friends There is a tour (for some reason I was only able to post the old version of the tour, where, you can't hit the walls, but you can still move around the apartment by clicking on the floor) : http://ekb2030.ru/primer_01/tour.html In this tour there is an stl model representing an apartment. This stl model is located in the depthmap url of the forty scenes . These scenes contain 40 different cameras with forty panoramas. This amount is due to the creation of a very soft movement insid...
Thus, the scene with the 3d model to which the material (.mtl) will automatically connect will look like this: <scene name="model_1" autoload="true"> <image> <depthmap url="tourmodel.obj" scale="100" hittest="true" /> </image> </scene> where tourmodel.obj and tourmodel.mtl are in the same folder
Hi guys I have questions about a ready-made textured 3d model, to be more precise: when connecting a model in xml, do I always have to write texurl=" " so that the textures are connected, and if I already have a textured model? Let's say I have a 3d model, but the baked textures for this model are distributed in separate jpg files, how to make these textures all connected at the same time ? what should the code look like if in texurl=" " we specify the path to only one picture. Thanks in advance...
Hi everyone I'm trying to figure out how to connect 2 models or more in one scene. Could you please tell me how to do this. This is what my scene with one model looks like, but it is necessary that there are 2 models in one scene : <scene name="models" autoload="true"> <image> <preview url="texture_preview.jpg" /> <depthmap url="tourmodel.obj" texurl="texture.jpg" scale="100" hittest="true" /> </image> </scene> Thank you in advance and I apologize for such possibly stupid questions, I only recen...
Quoted from "Alexey Tkachenko" Hi! I've encountered the same issue some time ago. The solution I found out was the following. In the events you place - onnewpano="activatespot();" . This is action that updates the spots on the map: The action is as follows: Source code 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 set(layer[glavniy_korpus_spot].zorder,2); set(layer[vip_gostinaya_spot].zorder,2); set(layer[vip_spalnya_spot].zorder,2); set(layer[l...
Quoted from "Alexey Tkachenko"