Hello Klaus, It works perfectly now. Thank you for the detailed information provided, I am able to trim off the training white spaces myself, just in time for client project launching. Am a big fan of KrPano for many years. Good work! Kay Bin.
Hi Klaus, The 3D models are okay, this problem only occurs to 2 phone models so far, most other phone (about 95%) are doing well.: HUAWEI Mate 20 X Chrome 95 WebGLSamsung Note 9 Chrome 95 WebGL I suspect that some of the vertex coordinate being inverted (sign bit) during tween() for ox,oy,oz. What I notice is as long as ox,oy,oz are zero, vertex coordinate will looks fine. I have enabled the debug mode and polys in the following sample link, have a look. http://virtualtour.artsensestudio.com.my/...
Hi there, I needed help. I am having this graphic issue on some of the mobile device. https://youtu.be/nMnpfIjCmSAhttps://youtu.be/UPfGrRG0kP8 It happens whenever the ox|oy|oz is non zero. Feels like some of the vertex translation were inverted So far it occurs on two known device: HUAWEI Mate 20 X Chrome 95 WebGLSamsung Note 9 Chrome 95 WebGL KrPano version 1.20 <display depthmaprendermode="3dmodel" /> <display depthbuffer="true" /> Any idea is which level this issue occurs at? Hardware, WebGL ...
Is there any workaround on this?