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Montag, 26. April 2021, 17:50

Forenbeitrag von: »sachagriffin«

GSV Editor

The other guys have Google Streetview editors.. I think it's time Krpano came out with theirs so we don't have to explore other software.. :)

Mittwoch, 28. Oktober 2020, 02:23

Forenbeitrag von: »sachagriffin«

terminate called after throwing an instance of 'std::logic_error'

I upgraded my servers krpanotools today.. and my code is broken now. Command ///////////////////// /home/xxx/krpanotools/krpanotools transform view 360_equi.jpg /home/seeit360/public_html/tmp/360_equi 0 0 0 70 -outsize=150x75 ///////////////////// Working Dir: /home/xxx/public_html/files2 OUTPUT NEW KRPANOTOOLS ///////////////////// krpano spheretocube 1.20.8 - 64bit (build 2020-09-15) loading inputimage ... terminate called after throwing an instance of 'std::logic_error' what(): basic_string::...

Freitag, 5. Juni 2020, 15:36

Forenbeitrag von: »sachagriffin«

SVG's vs PNG

Yeah I guess the svg itself is just weird. Other svg's work normally. Pretty interesting.

Dienstag, 2. Juni 2020, 04:01

Forenbeitrag von: »sachagriffin«

Load pano error in v1.20.7?

Your consolse appear to reporting some syntax errors, probably an unterminated semi-colon or loop that has exploded past it's desired code. A lotta weird stuff can happen when a loop doesn't terminate properly on the code you want.

Freitag, 29. Mai 2020, 17:29

Forenbeitrag von: »sachagriffin«

SVG's vs PNG

SVG's display much smaller with same layer properties.. I was just testing out using them...

Montag, 17. Februar 2020, 17:28

Forenbeitrag von: »sachagriffin«

Split hotspot code and scene code

If it's a cms being used, just load and create the entire xml structure with the cms. Then no problem. And more things are possible too. Only thing a little tricky is to discover all the image levels uploaded to generate the right multiresolution.

Sonntag, 16. Februar 2020, 04:52

Forenbeitrag von: »sachagriffin«

Disable ALL Loadscene Blends for webvr..

Or maybe fix the issue.. ;) Problem.. During the blend the view doesn't keep the viewpoint and its EXTREMELY nauseating. IE the whole scene rotates Environment: Using an oculus quest Quellcode 1 loadscene(get(scene[get(goto)].name),null,MERGE,ZOOMBLEND(1,10)); I guess I can txtreplace everything under webvr... but... it's a workaround. UPDATE I can add keepmoving as a flag, there's just tiny stutter/jump now. Not sure where that's coming from. Happens in the krpano examples too.

Montag, 19. März 2018, 19:49

Forenbeitrag von: »sachagriffin«

krpano 1.19-pr14

You can download Chrome Canary for the moment to get it working. Zitat von »maksjm« Hello Klaus ! I've noticed that since the last Chrome update ( 65 ) the gyroscope is not working anymore on my Samsung smartphone. http://www.prismamediaxrlab.com/tour-de-france/

Montag, 19. März 2018, 13:47

Forenbeitrag von: »sachagriffin«

Webvr not working with Chrome's latest updates

The new files did not work for me, as if gyro was not available. Firefox android also does not work but in a different way. Rotated -90. Google Canary app works fine. Samsung s6 chrome mobile does not work as well.

Sonntag, 8. Oktober 2017, 22:28

Forenbeitrag von: »sachagriffin«

Zoom in webvr examples

https://www.reddit.com/r/oculus/comments…ng_and_zooming/ Long over due!

Samstag, 15. Juli 2017, 17:05

Forenbeitrag von: »sachagriffin«

flash textfield no longer works with <![CDATA[ ]]>

Yeah, I think it used to work though. I'm pretty sure ive been using cdata before switching to html5 as default. Without it, any minor mistakes will cause a parse error and the tour will fail. I guess I'll just have to see what breaks on 3000+ tours and filter any problems..

Freitag, 14. Juli 2017, 17:39

Forenbeitrag von: »sachagriffin«

flash textfield no longer works with <![CDATA[ ]]>

You had suggested using this .. and it works in html5 and now I'm going back through flash which sometimes krpano fallsbacks to for older macs with HW accel disabled... Zitat <data name="htmldata2"> <![CDATA[ <?php print !empty($desc[$i]) ? '<p>'. str_ireplace("&amp;#39;","'",xmlEntities($desc[$i])) .'</p>' : ''; ?> ]]> </data> TLDR; textfield won't display properly with cdata

Donnerstag, 22. Juni 2017, 20:46

Forenbeitrag von: »sachagriffin«

After exiting webvr font size is wrong. WEBVR - Android - Chrome

http://www.seeit360.com/opera Android Lolipop Chrome. Everything is maybe 5-10 font sizes too large after exiting webvr.

Montag, 12. Juni 2017, 21:25

Forenbeitrag von: »sachagriffin«

After exiting webvr font size is wrong. WEBVR - Android - Chrome

After exiting webvr font size is wrong. Tracing css is the same for both correct and incorrect sizes. Problem is intermittent. Approximately 50% Font remains wrong p{color:#006633; leading:-1; font-family:Verdana;font-weight:bold;font-size:17px;letter-spacing:-2} copy(layer[text_title].html,data[htmldata1].content); <data name="htmldata1"> <p>Dr. Michael and Wendy Saltzburg Clinical Learning & Assessment Center </p> </data> One workaround was a reset of the textfield like so Quellcode 1 set(laye...

Montag, 12. Juni 2017, 19:03

Forenbeitrag von: »sachagriffin«

Mobile - IOS - Chrome: Address bar

Zitat "That was posted already a several times - iOS itself (regardless which iOS browsers will be used) doesn't support he HTML5 fullscreen API." So I've read this.. but it works in Safari landscape, but not chrome landscape. Is this not possible to fix for chrome?

Mittwoch, 1. März 2017, 02:02

Forenbeitrag von: »sachagriffin«

Webvr: Exit VR in portrait mode tends to leave extra space at the bottom. *BUG*

I notice when you enter webvr the screen scrolls up briefly and when you exit the window usually resizes itself. In portrait mode on an S6 sometimes it doesn't resize at 100% height.

Montag, 27. Februar 2017, 19:23

Forenbeitrag von: »sachagriffin«

breakall / stopall

Go through every single delayed call and assign an id and then build a custom breakall action that cycles through the ids? Little odd to see this without a big mention in the release notes about it.

Montag, 20. Februar 2017, 18:49

Forenbeitrag von: »sachagriffin«

Low Qualty Video - CGI Animation Tours

1920 is not enough quality obviously. Divided by each four faces the resolution of whats there is expected. There's also a quality button, and code specifically here that shows the low qual version Quellcode 1 2 3 4 5 6 if(device.ios, <!-- iOS Safari has a very slow 'video-to-webgl-texture' transfer, therefore use a low-res video by default --> videointerface_play('1920x960'); , videointerface_play('1024x512'); );