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Zitat von »klaus.krpano« I don't see a speed difference and there should be also not one... I'm just uploaded a video on mobile and laptop https://drive.google.com/drive/folders/1…?usp=drive_link
Hey all, I'm using follow control mode I dont know why rotate drag speed on mobile slower than desktop Do you guys know to increase rotate speed while drag on mobile? Thanks
Zitat von »klaus.krpano« Hi, Matterport captures also a rough 3d model of the environment - and the hotspots are placed on that 3d model. A normal pano photography doesn't provide that information and so such can't be done automatically. Best regards, Klaus Do you know how to get position of all hotspot in matterport tour?
Hey all, I wanna using depthmap navigation right-mouse click in dollhouse, floorplan view and disable it in other scene Is it possible? Thanks
Zitat von »klaus.krpano« The hlookat/vlookat values are defining the looking direction. Is there any way to tween hlookat instead of defined it in scene?
Hey all, I wanna implement autorotate after loading scene. Currently loadingcene and autorotate run concurrently even though I've put the code that starts autorotate after loading scene I'm using action javascript Any way to start autorotate after scene is loaded?
Hey all, After loading next scene i wanna get default hlookat of that next scene and change fov back to 75 or 120 This is loadscene func: loadscene(get(scenename), null, MERGE, COLORBLEND(2.5, 0x000000, easeOutSine)); After loadscene i change fov: if(device.normal, tween(view.fov, 75, 1.5, easeinoutquad);); if(device.mobile, tween(view.fov, 120, 1.5, easeinoutquad);); The hlookat value is taken correctly and the fov is taken randomly
Zitat von »kme« would be better if you shared code In nextScene im calling this to change hlookat and loadscene tween(view.hlookat, get(sceneHlookat), 0.1, easeinoutquad); loadscene(get(scenename), null, MERGE|KEEPVIEW, COLORBLEND(2.0, 0x000000, easeOutSine)); And this is event: <events name="local_event" keep="true" onautorotateoneround="nextScene()"/> I think changing hlookat will trigger onautorotateoneround
Hi there. I'm implement autorotate func for autotour feature. First I will call the nextScene function which will load the scene and rotate the pano using autorotate. In the onautorotateoneround event, I will call the nextScene function in it. It works fine when I don't change the hlookat value when loading the scene. I want to set the hlookat value for each scene and rotate from that angle but it seems that the onautorotateoneround function is called multiple times and it switches to other scen...
Hey all, I have two problems: 1. I'm using obj file + multi texture mtl file (32 images texture file) to loading dollhouse and floorplan scene. After obj file is encrypted it still loading slow, it takes quite a while to load 2. I'm preloading all image in scene. Because my tour is large so its about 1400 images (i'm using single-res). It took a long time to load Do u guys know how to improve it?
Hi all, Do u know how to make dollhouse and floorplan fits in any screen size from mobile to desktop? Currently i'm using fixed fov and oz value
mouse.button working, thanks
Hey all, Currently i'm using krpano.events.onclick to assign onclick event but its working with both left and right click. I'm just wanna assign left click events Do you guys know how to do it?
Zitat von »indexofrefraction« Any attempt to make execution stop for a certain amount of time will lock up the browser Zitat von »indexofrefraction« really halting the script like in is not something you do in javascript there is no "wait" command https://stackoverflow.com/questions/1569…t-wait-function Zitat Any attempt to make execution stop for a certain amount of time will lock up the browser and switch it to a Not Responding state. The only thing you can do is use setTimeout correctly. Ok ...
Hey all I using style attribute for all image scene, each one have difference ox oy oz data Currently i see using image attribute in action can get ox oy oz of current image scene But i wanna get infor of any image scene? Do you guys know to do? Thanks
Zitat von »indexofrefraction« https://developer.mozilla.org/en-US/docs/Web/API/setTimeout This still executes the remaining commands. But I have another solution so I don't have this problem anymore. Anyway, thank you.
Hey all I wanna using async await in javascript action. Is it possible?
Hey all, I wanna stop for a few seconds before continuing to execute the commands in the javascript action. Do u know how to do? Thanks
Zitat von »alpinrocket« If you are using the vtourskin.xml, you can simply enable the autotour Quellcode 1 <skin_settings autotour="true"/> And then play with the autotour settings Quellcode 1 2 3 4 5 6 7 8 <!-- autotour/autoplay support --> <autorotate enabled="calc:skin_settings.autotour == true" waittime="5.0" accel="0.7" speed="4.0" tofov="80" oneroundrange="360" /> i have a func to loading scene. In this func i'm loading scene and after loading that scene i'm calling loadnextscene func. Bu...
Zitat von »Tuur« Check here for the 'donecall'. https://krpano.com/docu/actions/#tween or here if you want a full round https://krpano.com/docu/xml/#autorotate Tuur After tweening view (tx,ty,tz) im calling next scene in dollcall and it work. But i still dont know how to implement autorotate in this case so after tweening view (tx,ty,tz) and rotate it should be call next scene and repeat the working