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Suchergebnisse 1-20 von insgesamt 157.
Awesome! Great use of PanoCamAdder. Thank you for sharing these screenshots! But can you please reduce the size of your images before posting them on the forum? The big files slow down the site a lot..
You can simply use an i-frame in a custom-html-block.
I quickly tested it with Windows 10 in Firefox and Chrome. Works fine here. I can create polygon hotspots and copy the code from krpano-console. Best regards!
Zitat von »good360vr.com« Hi, I have a question, I'm not sure if it's a **problem** or what. When I click 1 to operate, the system seems to have assigned the first material. Then, in 2, I have assigned the material for some of the faces. If I want to return to 3 to see if there are any other adjustments to the camera perspective, and I click 1 again, the material assigned in 2 seems to have returned to its original state. I'm not sure if I understand your concern. Hello! I'm not sure what you w...
Hello! I'm not sure if I understood you correctly.. The name is very important! Example: Name = 001 This will create 001_CAM (camera)001_HANDLE (empty)001_ROT (empty)001_MAT (material)001_WORLD (world) Do not rename these things! Enter unique(!) names for each panoCAM. Blender automatically adds numbers to a name if a name already exists.. This also can cause problems when distributing/applying pano materials. PCA2.0 creates placeholder materials if a corresponding material is not found. So thes...
Hello! This only happens if the selection is wrong. The model must be the ‘active object’! Note: The active object has a slightly different colour in the 3D view and in the outliner. If you select the model last, everything should work fine. Best regards
I think texturl and MTL are just for uv-textures. But align is just for rotating the depthmapped panorama. Not sure.. maybe that is the mistake?
This is a small bugfix release Fix sometimes wrong name for the style was shown in the panel (Values: Depthmap/Panorama)origin/center checkbox does not worked (Values: Camera/View) Improvements Distribute Panorama Materials: Only front sides will be detect now!Bake: New UV-Layout checkbox. PCA will create a UV-layout, if the checkbox is checked. I have sent an email with the updated version to all PCA2 customers. Let me know if you did not receive the email (check your spam). Best regards!
Tutorials updated! Including a new Blender file for free download krpano Values Tutorial How to read the Krpano values and how to use these values to include the models as depthmap in Krpano. You can use a separate models for each panorama or use one model for all panoramas. Tutorial Dollhouse Tutorial How to distribute panorama materials, bake the uv-textur, export textured obj Tutorial Best regards and happy blending!
Tutorial is in progress! Short: Export the 'main-model' as objUse the HANDLEs to read the align/origin values
Hi! Here is an example which I created with PanoCamAdder2. In this example I have included both options. Purple: All panoramas use the dollhouse as depthmap Green: Each panorama has its own model as depthmap All panoramas used here were very unlevelled for testing purposes. vtour: der-mische.de/panorama/pca2-example/ xml: der-mische.de/panorama/pca2-example/tour.xml
Ok here is a quick 'dollhouse' tutorial how to: distribute pano-materialscreate UV layoutbake UV-textureload UV-textureexport OBJ YouTube
Zitat von »good360vr.com« Previously, when modeling, I would treat the ground as a large plane, but now it requires a region-based cutting modeling approach. You can bake the texture on a high-poly model and use texture for the lowpoly model, as long both uv-layouts fits together. Try this: create a low-poly modelcreate an uv-layoutexport the model as objcopy the low-poly modeladd and apply a multiresolution-modifier to the model-copydistribute pano-materials and bake the uv textur on the model...
PanoCamAdder+2.0 is released! This update is not free and the price for the addon is also increased. Customers who have already purchased PCA get a discount. From now on the addon costs 10€+ for new customers.If you are already a PCA customer you get a discount of 5€.The upgrade is for free, if you already have payed more than 10€! I have already sent a discount code to all customers via eMail. If you have not received a message (check your spam folder) please contact me by eMail. Since the firs...
I have updated PCA+ and PCAfree. This is only a small bug-fix. Now the addon works with the latest Blender version (3.6). I sent a notification to all customers. PCA+2.0 will be released soon! Best regards, Mische
You are right about that. ..But I think it is not possible to create a single polygon hotspot with a hole. Neither in krpano nor in any 3D software. However, this could be a workaround for hover effects for example: Quellcode 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 <action name="over"> for(sub(i, hotspot.count, 1), i GE 0, dec(i), if(hotspot[get(i)].style == "Yellow", assignstyle(hotspot[get(i)], "Red") ); ); </action> <action name="out"> for(sub(i, hotspot.cou...
The meshsplitter is needed for complex shapes. Without it won't work.. This is how it looks in Blender after I used the mesh splitter: And here the result in KRP: Quellcode 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 <style name="Yellow" fillcolor="0xFFFF00" borderwidth="0" bordercolor="0xFFFF00" borderalpha="0.0"/> <hotspot name="PolySpot1" style="Yellow" points3d="-440.74, -119.67, 906.65, -440.74, 119.67, 906.65, -600.0, 300.0, 906.65, -600.0, -300.0, 906.65" /> <hotspot name="PolySpot2" style="Yello...
Use Blender!Use the PolyspotPrinter Addon!Create the shape as shown on the imageUse the 'Meshsplitter' (it is part of the addon)Press 'Prints Points3D' Result: https://der-mische.de/panorama/polyspotprinter/hole.html
Zitat von »yannoch« Nothing change. I have tryed a couple of time multiple topologies, disconnect some polygones, With or without ngones, but the issue still present. The issue come from vertex indexing. It doesn't matter how the topology is made. The script take vertex not in a good order. And in the xml, all vextrex index are thrown raw. krpano takes the first three indexes and builds a triangle, and take the next three, etc.... The only solution i found is to manage myself the order of index...
Zitat von »yannoch« Congratulations for this plugin. I will use it for future projects! I encountered some problems with... It does not like holes in the a surface like a window. Hello! Thank you! Glad you like it! It depends on the shape of the polygons if the hotspot is displayed correctly. Try to subdivide the large area to fix the problem. Best regards!