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Suchergebnisse 1-20 von insgesamt 38.

Donnerstag, 19. September 2019, 15:28

Forenbeitrag von: »MrTie«

1.20 Black screen

found where !! bad : if(xml.scene != get(trueId), good : if(xml.scene != trueId, :)

Donnerstag, 19. September 2019, 08:50

Forenbeitrag von: »MrTie«

1.20 Black screen

it's ok, i found a solution, but i have a WARNING: Unknown function: get [2x] and i could'nt find where the line is , any function for that in showlog ?

Mittwoch, 18. September 2019, 11:32

Forenbeitrag von: »MrTie«

1.20 Black screen

Hi Klaus, after 1.20 update , i have a black screen , console returns no error, everything is loading except the images scene... and trace show me nothing (i'm using an old license) : INFO: krpano 1.20 (build 2019-09-02) INFO: HTML5/Desktop - Chrome 76.0 - WebGL INFO: Registered to: PREVISITE (old license)

Donnerstag, 3. Januar 2019, 08:58

Forenbeitrag von: »MrTie«

Use three.js (3d objects) inside krpano (with VR support)

true, with NaN , it's ok !! Thank you ! :)

Sonntag, 23. Dezember 2018, 15:40

Forenbeitrag von: »MrTie«

Use three.js (3d objects) inside krpano (with VR support)

where are you defined y and with what ? i have created a do_camera_object_hittest based on do_object_hittest when i rollover rollout object ! the objects are a shape with extruding options * by number of hotspots (and replace them) ! its a simple raycast from camera not from mouse :)

Donnerstag, 20. Dezember 2018, 10:03

Forenbeitrag von: »MrTie«

Use three.js (3d objects) inside krpano (with VR support)

@jj I have made my own 3D arrows with three.js and i have an issue in vr with last version : viewport vertical camera bug, any solution ? ( i found that migration guide : https://github.com/mrdoob/three.js/wiki/Migration-Guide)

Montag, 3. Dezember 2018, 12:01

Forenbeitrag von: »MrTie«

onautorotateoneround bug

Hello, If I use values ​​beyond 180 hlookatmax and -18O hlookatmin, onautorotateoneround bug, see the ex : hlookatmin="-288" hlookatmax="-44" there is no detection in this left-right case ! Autorotate still works, but if a set hlookatmax / min in normal value, it works!

Montag, 22. Oktober 2018, 14:30

Forenbeitrag von: »MrTie«

Postprocessing and 3d objects in three.js

I will look that, thx !

Dienstag, 16. Oktober 2018, 14:21

Forenbeitrag von: »MrTie«

Postprocessing and 3d objects in three.js

no solutions ?

Dienstag, 9. Oktober 2018, 17:25

Forenbeitrag von: »MrTie«

Postprocessing and 3d objects in three.js

the shaders (from a filters plugins) seem to suppress the anti-aliasing effect on the 3d generated by three.js... someone has an idea ?

Freitag, 5. Oktober 2018, 12:15

Forenbeitrag von: »MrTie«

Use three.js (3d objects) inside krpano (with VR support)

When i update three js to latest , krpano webgl generates black screen (no error in console.log), Is there any plan to update krpano for latest three js ?

Freitag, 20. Juli 2018, 14:23

Forenbeitrag von: »MrTie«

limitview and hlookatmin/max

ok thx

Donnerstag, 19. Juli 2018, 12:17

Forenbeitrag von: »MrTie«

limitview and hlookatmin/max

Hi , all Is it possible to exceed the values ​​hlookatmin / max, in order to block the angle ? in some cases customers require a special angle for example between 180 and 250 or -200 and 10, but hlookatmin / max are limited to -180 / 180

Montag, 4. Juni 2018, 14:26

Forenbeitrag von: »MrTie«

Sound bug on Chrome

I dont found a solution :(

Mittwoch, 16. Mai 2018, 10:51

Forenbeitrag von: »MrTie«

Sound bug on Chrome

Hi all, i have a sound issue on chrome (last update?) at start of my tour : Sound doesn't start automaticaly, but need interact on play sound button VM182:7 Uncaught (in promise) DOMException: play() failed because the user didn't interact with the document first. https://goo.gl/xX8pDD any solution ?

Dienstag, 24. April 2018, 17:58

Forenbeitrag von: »MrTie«

Shader and hotspot

Hi ! Is it possible to use a post processing shader , without include hotspost ? (and without to render hotspot in css3d) My filter plugin works but include hotspot.

Donnerstag, 19. April 2018, 14:49

Forenbeitrag von: »MrTie«

How to apply postprocessing effect to only hotspot objects?

reverse is possible ? effect on view , not on hotspot ?

Dienstag, 3. April 2018, 11:19

Forenbeitrag von: »MrTie«

[solved] drag fonction bug on mobile

added in js Quellcode 1 2 3 4 5 6 7 8 9 function doTouch(e) { e.preventDefault(); var touch = e.touches[0]; krpano.set('touchX',touch.screenX); krpano.set('touchY',touch.screenY); } krpano.addEventListener('touchstart', function(e) {doTouch(e);}, false); krpano.addEventListener('touchmove', function(e) {doTouch(e);}, false); and do this on my drag function : Quellcode 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 <action name="HpFollowMouse" scope="local" args="layerhp, layerplan, rl,boolea...

Freitag, 30. März 2018, 16:41

Forenbeitrag von: »MrTie«

[solved] drag fonction bug on mobile

ok that's it, if block not parent="STAGE" it works good... but i need parent="STAGE" any solution ?

Freitag, 30. März 2018, 15:24

Forenbeitrag von: »MrTie«

[solved] drag fonction bug on mobile

Hi ! On mobile, the layer don't take the touch position in real time , and stop ! desktop it's works ... any idea ? <layer name="test" type="text" html="test-drag" edge="center" align="topleft" bg="true" bgcapture="false" capture="true" handcursor="true" selectable="true" height="20" width="100" vcenter="true" zorder="100" parent="blockFp" ondown="dragTest(get(name),true);" onup="dragTest(get(name),false);" /> <action name="dragTest" scope="local" args="layerhp,boolean"> if(boolean, screentolaye...