Suchergebnisse
Suchergebnisse 1-20 von insgesamt 127.
Hi all, the vtoureditor is a nice thing, but i would like to see the lensflareeditor being integrated if that is possible...
yes, me too! i would like to have placeholders like the view template but for onstart and onloadcomplete... [EDIT] in scenes of course...
hi! little pano tour with a navigation map, based on the original drawings: http://www.panographie.net/rundgang-im-rathaus-von-leer/
thanks, vn! stupid me... fillbox(); is much better than combobox(); because its automatic...
hello, hans, hello vn! yes, you are right, building 3 optimised versions give an perfect GUI... but it makes the code very complex... after thinking about GUI in general, it should be less overloaded on iphone... i think, vn is right: no thumbs on the iphone... so i didnt take the code by vn (thanks for it) , but tried to integrate a combobox for iphone only. i took the code of klaus`s example and the snippet by vn... and dont know why it doesnt work... the code is the following: Quellcode 1 2 3...
hello vn, hello hans! thanks for your hints! i tried vns idea, it works! but of course the thumbs are overlapping now... i tried this: Quellcode 1 set(plugin[get(thumbname)].altonloaded, if(isphone, mul(scale, 1.6), mul(x, 1.6))); but that doesnt fix the overlap... must be something different... for the open/close buttons i have this: Quellcode 1 onloaded="IF(ishtml5, set(y, 8), set(x, 53)); IF(isphone, mul(scale, 1.6));" the first part corrects the alignment and works fine, but with the scaling...
der horizont liegt nicht in der (vertikalen) mitte... dadurch sieht das so aus.
hello, im quite new in changing my tours to be viewable on mobile devices... i use the thumbs template by klaus, and have this problem: the thumbs are too small on iphone, so i integrated Quellcode 1 altonloaded="if(isphone, mul(scale,2.4)); onloaded();" to the buildthumbs action. but the thumbs dont become bigger... (at least with the iphone simulator) here the whole action: Quellcode 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 <action name="buildthumbs"> if(%1...
hi! add : Quellcode 1 <contextmenu fullscreen="false"> </contextmenu> to your xml
you have to select the newest krpano.swf from the tools
hmmmm ich glaub klaus meint die extreme verzerrung, fov müsste niedriger... und mehr fisheye... sonst wird einem schwindelig ob der verzerrung zu den rändern... ansonsten echt lecker...
great thing! is it possible to extend it to show the fov?
hi! thanks for the solution, and thanks for the comments... it worked with this: Quellcode 1 "loadscene(szene_silber, null, MERGE|KEEPVIEW|KEEPBASE, BLEND(3)); wait(BLEND);" there are some more, which were taken handheld on short stops on my last week sweden vacation, no good quality, but good mood... krön1 krön2 krön3 slotsruin2 slotsruin3
hello! i did a small experiment with blending a b/w and color pano together: see here now i would like to know how to keep the fov and stuff in sync when blending and zooming and fullscreen... maybe someone knows how to do that...
ahh, ok... i didnt try that...
wow, thank you, klaus! now it works... with (not so common) 16bit tif/zip compression... the new tools are a really powerful suite! absolutely great...
hi, michel! i always delete the alpha channels... im shure there is none in the equi source...
hi, michel! the sources don´t have a alpha-channel... btw: zip-compressed...
hi! i tried to convert an equi, 16Bit PS-TIF, colorspace ProPhoto to a ready pano; the temp cubes seem to be ok, but the final result is really weird: screenshot whats going wrong?