You are not logged in.

Search results

Search results 1-5 of 5.

Sunday, February 17th 2019, 8:07pm

Author: JLLG

VR MODE - Game for Oculus Go

Hello, after converting the layers into hotspots to visualize it in VR Mode, the variables that maintain the current status of the hotspots, such as an open chest that remains open when returning from another scene, do not work in VR Mode, would there be any solution? . By the time the next KRPANO update is released, thank you.

Thursday, August 16th 2018, 10:11pm

Author: JLLG

Open a single-layer access point and keep it open in the first loaded scene

Thanks for the answer Klaus, could you give me an example, I do not know how I have to do it. Sincerely.

Thursday, August 16th 2018, 11:58am

Author: JLLG

Open a single-layer access point and keep it open in the first loaded scene

Hello, I have knowledge at the beginner level and I would like to know what code to use to maintain a visible access point when clicking on a layer and that remains visible when I return to it and in the rest of the panoramas that the hotspot is not shown, Can someone help me? Thanks. <layer name="intro_game" url="img/introgame.png" align="center" width="prop" height="50%" keep="true" handcursor="true" enabled="true" visible="false" alpha="0" onclick=" show_cofre());" /> <hotspot name="cofre" ur...

Wednesday, August 15th 2018, 8:33pm

Author: JLLG

Open a single-layer access point and keep it open in the first loaded scene

Hello, I have knowledge at the beginner level and I would like to know what code to use to maintain a visible access point when clicking on a layer and that remains visible when I return to it and in the rest of the panoramas that the hotspot is not shown, Can someone help me? Thanks. <layer name="intro_game" url="img/introgame.png" align="center" width="prop" height="50%" keep="true" handcursor="true" enabled="true" visible="false" alpha="0" onclick=" show_cofre());" /> <hotspot name="cofre" ur...