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Monday, August 12th 2019, 2:09pm

Author: klaus.krpano

drag over polygonal hotspot

Hi, you could set enabled=false for hotspot you 'drag' and use the onover/onout events of the polygonal hotspots... Best regards, Klaus

Saturday, August 10th 2019, 2:34pm

Author: klaus.krpano

Error message trying to change the startup view for a pano in the krpanotools

Hi, the error is strange... Have you manually replaced the krpano.js in the 'viewer' folder with a custom (and maybe protected) one? Best regards, Klaus

Saturday, August 10th 2019, 2:33pm

Author: klaus.krpano

krpano, registered with php, watermark appears untimely, serious bug?

Hi, the tools itself are stable, the problem is server related. Normally the registration should be necessary only ONCE. Registering again is only necessary when constantly running on different servers or when the server is cleaning up/reseting its whole environment. Try setting the $HOME environment variable to a path where you can ensure that the server will not change anything and have constant access. Best regards, Klaus

Saturday, August 10th 2019, 2:26pm

Author: klaus.krpano

Definierte Scene starten (2 Varianten)

Hi, das loascene im onstart hier: Source code 1 onstart="loadscene(scene_AAA);" funktioniert nicht, da es hier in der startup Action noch ein loadscene gibt: Source code 1 2 if(startscene === null OR !scene[get(startscene)], copy(startscene,scene[0].name); ); loadscene(get(startscene), null, MERGE); Wenn eine andere Default-Start-Szene verwendet werden soll, dann nur diesen Teil anpassen: Source code 1 if(startscene === null OR !scene[get(startscene)], copy(startscene,scene[0].name); ); z.B. zu:...

Friday, August 2nd 2019, 2:16pm

Author: klaus.krpano

Vtour makes only 2 images (instead of 9)

Hi, Quoted from "Emilien" All my pictures are flat panorama, so I think they should be all considered as cylinder, right? Yes, sphere or cylinder images with a hfov <= 1.0 are considered as FLAT panos. Quoted from "Emilien" I changed the HFOV value to 1 and calculated the VFOV accordingly so that the ratio stays the same and... it's working now Just as note - setting VFOV would be not necessary, it would also get calculated automatically based on the image-aspect and the image-type. Quoted from ...

Friday, August 2nd 2019, 1:36pm

Author: klaus.krpano

Krpano no longer works with the Oculus GO/GearVR browser!

Hi, please see here for more: Oculus GO & KRpano Best regards, Klaus

Wednesday, July 31st 2019, 10:13pm

Author: klaus.krpano

Weiterentwicklung KR Pano

Hi, ja, krpano wird ständig weiterentwickelt, es gab da nie eine Pause. Die lange Entwicklungszeit der kommenden Version war aber ungeplant. Es sind dafür aber auch viele neue Features und Verbesserungen dazukommen. Die nächste Version ist quasi fertig, es fehlen aktuell nur mehr eine paar Vorbereitungen (Beispiele und Beschreibungen der neuen Features) und dann wird sie veröffentlicht. Schöne Grüße, Klaus

Wednesday, July 31st 2019, 10:04pm

Author: klaus.krpano

Vtour makes only 2 images (instead of 9)

Hi, the current version doesn't support multiresolution sphere and cylinder images that have a hfov larger than 1.0 in the HTML5 viewer. That's also the reason why the tools are adding devices="flash" to such images. When trying to load such panos, there will be only a warning in the log, nothing more. That means there will be also no oncomplete event and so the 'loading...' layer from the skin doesn't get hidden. But there will be very soon a new krpano version and there multiresolution sphere ...

Wednesday, July 31st 2019, 9:59pm

Author: klaus.krpano

Chrome 70.0.3538.77 breaks KRPano touch functionality

Hi, Firefox has a different reason: https://www.fxsitecompat.dev/en-CA/docs/…led-on-desktop/ There some properties that were used for detecting touch-support were removed on desktop devices because some 'Chrome-optimized' sites were using it wrongly as mobile-detection... Here the above workaround with Firefox support: Source code 1 2 3 navigator.pointerEnabled = navigator.maxTouchPoints > 0; // Edge 17 touch support workaround document.documentElement.ontouchstart = ((navigator.userAgent.indexO...

Wednesday, July 31st 2019, 9:49pm

Author: klaus.krpano

pinch zoom not working on Microsoft Surface

Hi, with the next krpano release (soon) all kind of controls will work everywhere again. Best regards, Klaus

Wednesday, July 31st 2019, 9:46pm

Author: klaus.krpano

krpano 1.19-pr15 / pr16

Hi, Quoted I have test Mac OS Catalina. Krpano tools and Server doesn’t work. Other things is ok. That's because these two apps are 32-bit apps and OSX 10.15 doesn't support 32-bit anymore. There will be soon a new krpano version, and there all apps are 64-bit. Best regards, Klaus

Tuesday, July 30th 2019, 2:50pm

Author: klaus.krpano

onviewchanged event

Hi, you could set a flag before changing the view and check for that flag in the onviewchanged event... e.g. Source code 1 2 3 4 set(view_changed_by_code, true); set(view...); ... onviewchanged="if(!view_changed_by_code, ...); set(view_changed_by_code,false);" Best regards, Klaus

Tuesday, July 30th 2019, 2:48pm

Author: klaus.krpano

android chrome VR icon

Hi, since one of the last Chrome updates the gyro usage (required for VR) is limited to HTTPS pages. Best regards, Klaus

Saturday, July 27th 2019, 12:01am

Author: klaus.krpano

Default protocol as parameter transfer problem

Hi, note - the %NN is text-placeholder! so the: Source code 1 trace(%1); becomes: Source code 1 trace(//krpano.com); and '//' is a comment, so the final code will be just: Source code 1 trace( That's invalid code and breaks the following actions, but the trace itself gets called. If you want to avoid that problem, either quote the parameter: Source code 1 trace('%1'); or better use a localscope action and argument variables: Source code 1 2 3 <action name="test" scope="local" args="msg"> trace(g...

Wednesday, July 17th 2019, 10:51am

Author: klaus.krpano

Oculus GO & KRpano

Quoted Curiously, Pano2VR tours don't seem to be affected by the bug. I was also wondering why other software wasn't affected, but then I have checked the reason: In WebGL rendering the 'canvas' (that's where all will be rendered into) needs to be set to a certain pixel-size. In code that's just: Source code 1 2 canvas.width = targetwidth; canvas.height = targetheight; But then - the system is not always able to render in that size, e.g. older systems are sometimes limited to 2048x2048 and also...

Tuesday, July 16th 2019, 5:43pm

Author: klaus.krpano

Oculus GO & KRpano

Hi, just as note - the latest Oculus Browser update from yesterday has broken the VR rendering that browser. It's a browser bug and reported here: https://developer.oculus.com/bugs/bug/385828575401156/ As manual workaround for the moment add this line in the webvr.xml anywhere: Source code 1 <events webvr_onentervr="set(display.framebufferscale,0.9); delayedcall(0.1, tween(display.framebufferscale,1.0); );" /> The next krpano release will have an internal workaround for that bug. Best regards, K...

Tuesday, July 16th 2019, 5:40pm

Author: klaus.krpano

EMERGENCY ! Krpano VR not working anymore on Safari

Hi, since iOS 12.2 the gyro usage is disabled by default and would need to enabled manually in the Safari setting. Please see here for more: accelerometer/gyroscope sensor access disabled -> will Cardboard VR still work on iOS 12.2? With the next krpano release and iOS 13 this problem will be solved. iOS 13 provides a new permission API for the gyro-usage and the next krpano release is using that. Best regards, Klaus

Thursday, July 11th 2019, 11:24am

Author: klaus.krpano

Change logo size in VR mode

About your code - that would be the correct syntax: Source code 1 2 webvr_onentervr="set(layer[skin_logo].scale,0.1);" webvr_onexitvr="set(layer[skin_logo].scale,1.0);" But normally layers are getting hidden when in VR mode. Your's is only keeping showing-up because of the vr="true" setting you have added. But note - in 'real' WebVR (not the Cardboard fallback) all layers are always hidden when being in VR mode. That's because there only WebGL content is possible and layers are HTML, not WebGL. ...