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Monday, July 22nd 2019, 12:00pm

Author: GIOLETS

Krpano updates, future and your thoughts?

Also I am disposal to pay a subscription for frequent update and support on the forum. +1

Thursday, November 15th 2018, 4:21pm

Author: GIOLETS

Problem on Oculus Go (and Oculus Browser): isgearvr not working?

Klaus, I'm sorry to boring you, but can you suggest me where to investigate or which files I can try to replace in my tour in order to enable the "big enter window"? I am sorry but I've to close a work in these days.. If you need I can share xlm files. thanks a lot. Luca

Monday, November 12th 2018, 3:53pm

Author: GIOLETS

Problem on Oculus Go (and Oculus Browser): isgearvr not working?

I've the following problem almost on all my published tours viewed on Oculus Go: I not see the "..big 'enter vr' button in the center of the screen" that occurs if the condition: "if(webvr.isgearvr" in vrtourskin.xmf is present. Almost in all my tour I said with the exception of this one: http://demo.visual4d.it/VR_icm/tour.html where, I don't know why (perhaps I've make some test on upgrade my files with krpano tool), I can see and manage the "enter VR" window. I also have noticed that in some ...

Thursday, November 8th 2018, 10:14am

Author: GIOLETS

Mobile and normal scale for windows text

I think to have resolved by myself, so want to share the solution for other users: Setting distorted="false" have resolved the problem, the size of the windows text between Mobile smarthpone/tablet and mobile Oculus are ok now. So these are the parameters that works correctly in all devices: distorted="false" depth.mobile="150" depth.normal="100" scale="0.1"

Monday, November 5th 2018, 3:50pm

Author: GIOLETS

Mobile and normal scale for windows text

I use these parameters for my text windows: <hotspot name="p4_parete" type="text" html="data:p4_parete" padding="10" width="250" bgalpha="0.90" bgcolor="0xe5e5e5"css="font-family: MiloPro; font-size:14px" bgroundedge="5" flying="1" ox="0" enabled="false" zorder="999999999999" alpha="0" distorted="true" mipmapping="true" oversampling="4" depth.mobile="200" depth.normal="80" scale="0.1" /> I have to scale down the text in "mobile" version 'cause on Oculus Go the text appear huge at the same scale ...

Monday, October 15th 2018, 5:06pm

Author: GIOLETS

Graphic error on some devices

Hi Klaus, I have search on the smartphone specs that have the error: Mali-G72 MP12 (Huawei Mate 10 Pro) chipset Exynos 9 Series (8895) ARM Mali-G71 MP20 (Samsung Note 8) Hoping that is helpful ...

Monday, October 15th 2018, 12:30pm

Author: GIOLETS

Graphic error on some devices

very good analysis Klaus. setting the ath e atv with more decimals has resolved. So: no "0" no "0.1" ok "0.0001" Many thanks Luca

Saturday, October 13th 2018, 5:16pm

Author: GIOLETS

Newby question on Textfield

...uhm not well resolved instead! I use these parameters for my text windows:<hotspot name="p4_parete" type="text" html="data:p4_parete" padding="10" width="250" bgalpha="0.90" bgcolor="0xe5e5e5" css="font-family: MiloPro; font-size:14px" bgroundedge="5" flying="1" ox="0" enabled="false" zorder="999999999999" alpha="0" distorted="true" mipmapping="true" oversampling="4" depth.mobile="200" depth.normal="80" scale="0.1" /> I have to scale down the text in "mobile" version 'cause on Oculus Go the t...

Friday, October 12th 2018, 5:17pm

Author: GIOLETS

Graphic error on some devices

I've noticed a bad graphic error on the left and right side of the starting image of each scene. See images enclosed. It occurs only on some smartphones (Samsung Note 8 - Huawey Mate 10 Pro, for example), both using Firefox or Chrome and come away when the user touch the screen or go in VR mode. Krpano 1.19 pr16. So I ask if it's an error that someone have already seen and in case how it was resolved, or, in the worse case, which instruction could simulate in automatic way a touch on the device.

Wednesday, October 10th 2018, 5:34pm

Author: GIOLETS

iframes (or any other html content) as distorted hotspot in Oculus Browser

Referring to this old post: https://krpano.com/forum/wbb/index.php?p…=12516&pageNo=1 I ask if using the new Oculus Go and its Browser is possible to have an iframe as hotspot in VR mode. Thanks for any answer.

Wednesday, October 10th 2018, 12:26pm

Author: GIOLETS

Example: iframes (or any other html content) as distorted hotspot

Hi Klaus, referring to your note: Quoted In VR only WebGL content is possible and an iframe is a pure HTML content and there is no browser API for bringing that in any way to WebGL. A browser API for rendering HTML content into a WebGL texture would be required for this. I ask if could be possible to have the feature in VR mode using Oculus GO (and if you suggest us how), since , from Oculus support forum: WebVR Welcome to the WebVR Guide. WebVR is a browser API used to interface with VR headset...

Monday, July 16th 2018, 11:37am

Author: GIOLETS

Oculus GO: Working Apache PHP Mysql server

Fantastic idea Mike! I've tryed using another Web Server app that I've used many times with VRGear: https://m.allfreeapk.com/bit-web-server-…5/download.html Obviously I've bought the App many month ago, so I think is not a wrong use of software, right? And it works! Fantastic, so now is possible to run krpano tours inside Oculus Go stored them locally.Great and many compliments for the idea. Luca

Thursday, June 14th 2018, 3:22pm

Author: GIOLETS

Multilanguage Tour using Textfield

Many Thanks! It seem that I'll have a lot of stuff to study this weekend! thanks again. Luca

Friday, June 8th 2018, 2:26pm

Author: GIOLETS

Multilanguage Tour using Textfield

Now that I've learned how to show a window info text pressing an hotspot, I wish to learn if is possible to have these windows text available in vary languages, in relation to the language choosen at the first scene of the tour So ideally I wish to realize: 1) a series of icons (like flags) in the first scene where the user choose the desidered language (and in this case set a variable like es. language="de"). 2) Have on my /data folder different xml files that I cuold call with a thing like thi...

Thursday, June 7th 2018, 10:18am

Author: GIOLETS

Newby question on Textfield

Fantastic, I've resolved. Inserting these parameters : ... zorder="999999999999" ... depth.mobile="500" depth.normal="100" scale="0.1" /> Now I've the Vr_cursor under the text window and the same text window dimension between destop version and Oculus WebVR version using depth.mobile and depth.normal parameters. http://demo.visual4d.it/VR_nautica/tour.html Thanks again Klaus.

Wednesday, June 6th 2018, 5:29pm

Author: GIOLETS

Newby question on Textfield

Many thanks for the helpful notes Klaus, I have realize my first text info in VR mode. http://visual4d.it/VR_nautica/tour.html if you have again patience I would timidly ask: 1) there is a way in order to have the Vr cursor behind the text info window? 2) and there is the way to have the same winfow aspect between Desktop view and VR mode view? Thanks a lot again Luca

Wednesday, June 6th 2018, 12:05pm

Author: GIOLETS

Newby question on Textfield

Sorry for my question: I need to realize a window text that appear when the WebVR curson is on an hotspot. Could someone give me a simple example in order to make some test, I'm not an expert into program code. Thanks to all. Luca

Wednesday, May 30th 2018, 4:44pm

Author: GIOLETS

How to have a "keepview" results on a Hotspot?

Thanks a lot! Works perfectly. In the sample here the hotspot day/night work with "keepviev", the other with a fixed view setup. http://demo.visual4d.it/VR_Vezzano/tour.html

Wednesday, May 30th 2018, 3:23pm

Author: GIOLETS

How to have a "keepview" results on a Hotspot?

Sorry for my question, but I have learn how to assign a determinate set point to an hotspot with a code like this: onclick="loadscene(scene_20);lookat(180, -20, 110.0); I ask if could is possible instead to have the same with the "keepview" function, something like this (that obviously not work!) onclick="loadscene(scene_20);keepview;

Wednesday, May 9th 2018, 5:03pm

Author: GIOLETS

How to build an APP for VR Gear - Oculus GO?

I have gave a look at the Unity way in order to make an in ternal App for Oculus Go, first thing is a little bit complex for an user as me that have zero Unity experience. Second thing it would be to leave krpano and make the existing and future tour with Unity and I really prefer, if exist, a solution that implement the existing tour giving the chance to see them inside Oculus Go trough an App in the Oculus room