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Yesterday, 10:42pm

Author: klaus.krpano

Google / Bing Maps wird nicht mehr angezeigt

Hi, Quoted from "panlos" Nun gibt es in der 1.19 ja die "krpano Tools.exe" das Update Tool. ISt das für ein update der Version gedacht, oder für ein Update der Player in bereits vorhandenen Touren? Das Tools ist nur zum einfach Updaten ältern Touren gedacht, es ersetzt automatisch die Viewer und Plugin Dateien durch aktuelle Versionen. Quoted from "panlos" Wie binde ich denn Bing und Google Maps ein, wenn ich den Vtour Editor benutze? einfach in der tour.xml aktivieren? Die Einstellung maps="tru...

Yesterday, 10:34pm

Author: klaus.krpano

3d models inside everpano

Hi, there will be support for 3d-models in krpano in one of the next releases (without the need of three.js). Best regards, Klaus

Yesterday, 10:33pm

Author: klaus.krpano

krpano 1.20

Hi, Quoted Hi Klaus, you asked for the user agent string. Here is the one from our Samsung Galaxy Note 8 which is always falsely detected in WebVR Settings: Thanks, I have already 'fixed' that problem. There is now an special internal database with Samsung devices are their real screen size. Additionally it will be now easily possible to add own devices in the xml. The release with that 'fixes' should be out next week. Best regards, Klaus

Wednesday, September 18th 2019, 12:27pm

Author: klaus.krpano

1.20 Black screen

Hi, please post a link to your example or other more information. Best regards, Klaus

Wednesday, September 18th 2019, 12:26pm

Author: klaus.krpano

WebVR mode: how to hide the "VR SETUP" button?

Hi, right, that loop to update the rotation should be added too: Source code 1 2 3 4 5 6 7 8 9 <hotspot ... ... ath="0" atv="90" depth="160" torigin="view" zorder="999" onloaded="renderloop(copy(ath,view.hlookat))" /> Additionally try to set distorted="true". Also try to clear the browser cache on the Oculus Go. Best regards, Klaus

Wednesday, September 18th 2019, 12:22pm

Author: klaus.krpano

Inline functions interface

Hi, that's already possible - please see here: https://krpano.com/docu/actions/#inlinefunctions Best regards, Klaus

Wednesday, September 18th 2019, 10:00am

Author: klaus.krpano

Soundinterface Problem!

Hi, that events element here: Source code 1 <events name="currentpano" will get removed when loading the first scene. To avoid that either move that element inside the <scene> or add keep="true" to it. Best regards, Klaus

Wednesday, September 18th 2019, 9:58am

Author: klaus.krpano

Fatal error

Hi, if possible please send me the xml files that cause the crashing. Just a '-->' somewhere alone can't be the reason, there must be also something else... Best regards, Klaus

Wednesday, September 18th 2019, 9:50am

Author: klaus.krpano

install license

Hi, the correct/current way to register the license would be using the 'krpano Tools' app, like shown here: https://krpano.com/buy/howtoregister/ Registering via command line is possible to (also shown in the link above), but normally that should be not necessary. Best regards, Klaus

Wednesday, September 18th 2019, 9:44am

Author: klaus.krpano

Error entering VR on iOS since update

Hi, the only way to get such error is when you manually overwrite and fake the device.fullscreensupport setting in a browser that doesn't support the HTML5 fullscreen API (like on an iPhone). Best regards, Klaus

Wednesday, September 18th 2019, 9:42am

Author: klaus.krpano

WebVR mode: how to hide the "VR SETUP" button?

Hi, that 'VR SETUP' hotspot gets only added when the VR-controller has only ONE button (like on the Oculus Go), on other controllers with more buttons the VR Setup is accessible by pressing another button. To remove that remove in the webvr.xml these lines: Source code 1 2 3 4 5 6 if(global.webvr.isvrbrowser AND global.webvr.vrcontrollers[0].buttons.length LE 2, <!-- when there are only two buttons on the VR controller (e.g. Oculus Go) use an extra hotspot for the VR-setup --> addhotspot('webvr_...

Wednesday, September 18th 2019, 9:30am

Author: klaus.krpano

Tweening layer scale is shaky

Hi, by default krpano is fitting the positions and sizes of layers to the pixel-grid to ensure a sharp/unblurred rendering. E.g. when something would be at a position like 10.5, then it could get drawn blurred by the browser because it's not exact on a pixel position. And that can happen pretty often, e.g. when the screensize is odd and centering something. But for moving/scaling layers this can be distracting of course. To disable that pixel-grid-fitting add accuracy="1" to the layer: https://k...

Wednesday, September 18th 2019, 9:25am

Author: klaus.krpano

Simple math operation bug ?

Hi, that seems strange but is 'normal' for computer math . The links above are explaining that already very well and also another one: http://blog.reverberate.org/2016/02/06/f…fied-part2.html Or just google for '0.1 + 0.2' - that's a very common topic. When you expect an exact number of decimal points always round to them. E.g. instead of: Source code 1 add(myvar,0.1); try this: Source code 1 calc(myvar, roundval(myvar + 0.1, 1) ); Best regards, Klaus

Wednesday, September 18th 2019, 9:14am

Author: klaus.krpano

krpano 1.20

Hi, Quoted from "Aladdin_VR" I was wondering if you are considering any alternatives to the creation of grayscale images to use the depth functionality Yes - e.g. using everpano 3D - please see here for more information: krpano Depthmap Support Quoted from "jeromebg" onloadcomplete still doesn't work as it should, That's the intended behavior, the event will be sent once the current view is filled with any content, that can be also the preview pano or lower-res tiles. There is already new event ...

Wednesday, September 11th 2019, 10:47am

Author: klaus.krpano

videoplayer behaviour changed

Hi, the videoplayer plugin behavior itself hasn't been changed but the behavior of the browsers has been recently changed. Previously only mobile browsers needed a user-interaction (touch/click) to play a media file (sound or video), now also desktop browser do (in slightly different ways in each browser). But the videoplayer plugin will wait automatically for getting the required user interaction, so a click or touch anywhere on the screen should be enough to start the video. And to have more c...

Wednesday, September 11th 2019, 10:33am

Author: klaus.krpano

Is depth map viewing possible with gyro?

Hi, there is already gyro support and it also works with depthmap panos. But just looking around doesn't change the view-point, so adding a small view.oz offset might be a good idea to get a bit parallax movement and nice '3D-look' even on 2D screens. E.g. try (or another value in the range 10 to ~200, depending on the model): Source code 1 <view oz="100" /> Here an example with oz=50 and the gyro added: https://krpano.com/releases/1.20/viewer/…gyro].keep=true Best regards, Klaus

Wednesday, September 11th 2019, 10:15am

Author: klaus.krpano

krpano 1.20

Quoted from "jeromebg" And a nice addon would also to be able to control the volume according to the fov ;) Technically no problem, but how should the fov and the volume be linked?

Wednesday, September 11th 2019, 10:13am

Author: klaus.krpano

Adding hotspot via JS

Hi, a quick note about adding hotspots via JS - here an example how it also work: Source code 1 2 var hs = krpano.addhotspot(spotname); hs.loadstyle("skin_hotspotstyle|tooltip"); Best regards, Klaus

Wednesday, September 11th 2019, 10:00am

Author: klaus.krpano

krpano 1.20

Hi, Quoted from "Tuur" i was wondering if we can use the new sound interface to play a sound at hotspot position without any VR or 3D stuff happening. Technically the 3D sound is based on the WebAudio 3D / spatialization API: https://developer.mozilla.org/en-US/docs…lization_basics You can try an official browser API demo here: https://mdn.github.io/webaudio-examples/spacialization/ Simplified said it works that way - you tell the browser where you are in 3D space and where the sound is in the 3...

Wednesday, September 11th 2019, 9:27am

Author: klaus.krpano

Korrekte STL Nutzung

Hi, die STL Datei ist im Binary-Format, der Viewer unterstützt aber nur ASCII-STL Dateien. Ich habe daher die Datei jetzt einmal mit irgendeinem Online-Konverter umgewandelt. Weiters ist das 3D-Model in der STL nicht an Kameraposition in welcher das Panorama gerendert wurde zentriert. Dadurch passen die STL und das Panoramabild nicht zusammen. Ich habe hetzt grob versucht mittels 'stlmove' Parameter eine passende Position zu finden, sollte so halbwegs passen. Die X und Y Achsen mussten invertier...