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Friday, October 4th 2019, 8:56pm

Author: jordi

3DModel Depthmap - Either STL or depth file - how to align to pano???

Modelling those empty rooms should be very easy to model, basically a single cube, and you can go for the windows with ease. Anyway you can always create a depthmap image from the software you model, and in order to make the global positions, you can use everpano to create the refernces, and finally navigator plugin to move around. I'll post soon an example on how I created a 3d project with depthmap images exported from sketchup, and merged everything together with everpano 3D Kind regards

Thursday, September 26th 2019, 5:51pm

Author: jordi

Walking speed, desktop and mobile

Hi, Quoted from "tommo77funk" I have published the result for your feedback here Looks very nice !! Seems that you are using navigator plugin and depthmap_navigation.xml at the same time. So what happens is that on desktop with AWSD the value for navigator plugin is what rules the speed, and in mobile is the value from depthmap_navigation.xml. So in that case, I would recommend just including the Source code 1 <include url="%VIEWER%/plugins/depthmap_navigation.xml" /> and comment the Source code...

Thursday, September 26th 2019, 11:30am

Author: jordi

Everpano render - How to move inside?

Hi, you will receive a notification directly in the from now, informing there's a new version, and the same from the navigator plugin Kind regards

Thursday, September 26th 2019, 10:51am

Author: jordi

Everpano render - How to move inside?

Since latest build 2019-09-17 it's already included in the xml created file. There was yet a path error, that is fixed now Source code 1 <include url="plugins/depthmap_navigation.xml" /> plugins folder was missing. Kind regards

Monday, September 23rd 2019, 10:15am

Author: jordi

branding free license.. problem

Hi, Quoted from "jpdeglet69" What is wrong? please try a couple of things : 0.- in contexmenu.xml you need to set Source code 1 <contextmenu fullscreen="true" versioninfo="false"> 1.- in main.xml you need to set Source code 1 debugmode = false from documentation here "Additionally when the debugmode is enabled, the krpano version will be always shown, regardless if build with branding-free license or not." Kind regards

Friday, September 20th 2019, 4:29pm

Author: jordi

City Scale tours

Quoted from "poc" We need to share our city scale models with the public on mobile devices without downloads Yes, using prerendered environments can have many advantages to experience in low hardware devices.

Wednesday, September 18th 2019, 8:40am

Author: jordi

everpano 3D builds

Quoted from "indexofrefraction" how about 1.1pr13 Yes that would definitely be a good choice according to krpano versioning system. Here I'm just trying to follow the best practices with semantic versioning Kind regards

Tuesday, September 17th 2019, 10:49pm

Author: jordi

everpano 3D builds

Quoted from "Edge@51" why don't you change the version number? internally there's a subversion that is incremented 1.1.13 I'm planning to change to 1.2 when I can introduce some major changes. Kind regards

Tuesday, September 17th 2019, 4:02pm

Author: jordi

everpano 3D builds

Hi, when there is a new build (no major version change), I'll be posting the information here. There is a new build from today where some minor issues where fixed : 1.- some names with special characters in Windows were uncorrectly collected, and some time that could lead to bad registration of the Navigator Plugin. 2.- There's a new feature, that allows cancelling the creation of polygons / cubes / extruded polygons, so if you commit an error while creating them, you can just press ESC and you ...

Tuesday, September 17th 2019, 3:23pm

Author: jordi

Everpano3D 1.1 - Feedback and requests

Hi, Quoted from "Edge@51" When I trace a surface, sometimes I made a mistake. It would be great to press the "Esc" key tow abort the action. For the moment, I have to finish the surface and delete it. That is already implemented in the latest build. Not only for polygon creation but also for cube and extruded polygon. So now if you make a mistake while in the process of making one of those 3 elements you can escape that creation by just pressing esc Kind regards

Tuesday, September 17th 2019, 3:17pm

Author: jordi

depthmap demos

Hi, I'm building more examples, and wanted to share this latest one, where I took an image that I shot around 6 years ago. Neoclassical room in Picasso Museum Barcelona It took about 15 minutes modelling the room, it's quite simple but has those columns that where making the model a bit more complicated, but it's worth giving a bit more detail in the model. As you may know using the depthmap images is not recommended at all because of loading time, and not being able to move as much as with DEPT...

Saturday, September 14th 2019, 9:34am

Author: jordi

Everpano3D 1.1 - Feedback and requests

Hi, Quoted from "Edge@51" All the modelling is based with transparent colours. I'm colourblind and sometimes I've got some difficulties to see if I drew or not a surface. Coud it be possible to add an "opaque mode", with no transparency? pressing ⇧ + a makes the polygon that mouse is over more opaque, also if it's a complex polygon it will show the triangulation result so you can verify it was done correctly. Quoted from "Edge@51" When I select an element I don't see any change. Could it be poss...

Wednesday, September 11th 2019, 12:59pm

Author: jordi

branding free license.. problem

That should be ready now here

Wednesday, September 11th 2019, 9:05am

Author: jordi

Everpano render - How to move inside?

Quoted from "Edge@51" why don't you automatically add this code during the Render? Next build will include that file, so you can easily have it included in the project automatically. Kind regards

Wednesday, September 11th 2019, 9:02am

Author: jordi

everpano 3D + oculus Quest

Quoted from "Tuur" get one of those Totally worthy the investment, no cables, no computer, not so expensive, high tracking accuracy , the controllers are just one of the best parts in my opinion, having them tracked also in 6DOF is great, and the usability of the buttons makes the experience really cool. Also theres the haptic feedback ( vibartors ) that allow user to get more info about what happen. Kind regards

Wednesday, September 11th 2019, 8:51am

Author: jordi

Sample Images

Just uploaded the video of the process in case you want to check it out.

Wednesday, September 11th 2019, 8:26am

Author: jordi

[Bug] Everpano3D 1.1 - Invisible element impossible to delete

Hi, if I understood what you report correctly this is not a bug. The software always try to show only those elements that are visible. So if when you access to the pano that part was hidden by a polygon that then you removed, then you need to : - reloading the pano ⇧ + ⌘ + space in mac ⇧ + ctrl + space in windows, or just by menu view -> reload pano on the other side if you would like to force viewing everything you can view->all model geometry. Then you should be able to see those elements. Kin...

Wednesday, September 11th 2019, 8:02am

Author: jordi

Sample Images

Hi, made a fast model for that here While you could of course try to model as much detail as possible, I have tried to model until a point where there's a good compromise between good transition / not too much complicated Kind regards

Tuesday, September 10th 2019, 5:47pm

Author: jordi

branding free license.. problem

Yes, sorry there was a missing parameter inside the software when creating the viewer. Now is fixed and next build will include that, thanks for reporting that. Kind regards

Tuesday, September 10th 2019, 2:59pm

Author: jordi

everpano 3D + oculus Quest

Hi, today I made a quick video https://youtu.be/7aOjqncYQa4 where you can see the experience of exploring inside a everpano 3D generated tour, and how the Navigator Plugin makes use of the controllers to jump to other panoramas, just by pointing to a location and triggering the button.