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Wednesday, December 23rd 2015, 10:37am

Author: VVZen

Load different localised xml based on user language

Thanks so much, tested on 1.19 pr3 and it works!

Monday, December 21st 2015, 11:41am

Author: VVZen

Load different localised xml based on user language

Hi, Is it possible to use the include statement like this: Source code 1 <include url="language/info_en.xml" if="language == 'en'"/> To dynamically load different language files based on the user language? Currently the language var is passed as a query parameter, like this: file:///myFilePath/main_vr.html?startscene=scene_name&language=en What would be the best way to support multiple languages and avoid to load multiple useless files? Thanks, Namastè

Friday, October 16th 2015, 12:26am

Author: VVZen

krpano 1.19 - Pre Release 3

@augustommm Without proper source code, it's hard to say the reason of this conflicting behaviour. Where did you put the webvr.toggleVR() ? By the way, have a look at this useful thread, too: [WebVR] How to 'autostart' WebVR with click event *SOLVED* Namastè.

Thursday, October 15th 2015, 5:32pm

Author: VVZen

Skip Panorama/WebVR mode in HTML5 and go right into MobileVR/Cardboard view?

Have a look at the main thread of the Prerelease 1.19.3 (page 7), there are some examples for the first thing you asked. The second I think it's possible.. but the device won't have to change. Namastè.

Thursday, October 15th 2015, 5:28pm

Author: VVZen

krpano 1.19 - Pre Release 3

Quoted from "augustommm" Hello guys! Sorry for being such a newbie! Where exactly should I place this line of code for this to work? You could put in the startup action, and pass the argument while sending the address like this: http://mytour/tour.html?enterinvr=true Source code 1 2 3 4 5 6 7 <action name="startup" autorun="onstart"> delayedcall(0.5, if(get(enterinvr), webvr.toggleVR(); );); trace('VR is active? ', get(enterinvr)); if(startscene === null OR !scene[get(startscene)], copy(startsc...

Thursday, October 15th 2015, 12:43pm

Author: VVZen

krpano 1.19 - Pre Release 3

Quoted from "jordi" Quoted from "VVZen" is it currently possible to load a virtual tour directly in vr mode? Yes it is, for my experience you need to leave some time before entering on VR, something like this is working for me : Source code 1 delayedcall(0.5, if(vrInit, webvr.toggleVR(); );); Hope it helps Thank you so much, works like a charm!! Great solution. Two thumbs up! Namastè.

Thursday, October 15th 2015, 11:10am

Author: VVZen

krpano 1.19 - Pre Release 3

Quoted from "klaus.krpano" Hi, Quoted from "VVZen" Is it currently possible to load a new tour.xml in VR mode and continue the navigation without exiting VR? Yes, but the xml (and the skin there) would need to be designed for that. The default vtourskin.xml is not designed for getting loaded directly from an other tour. [...] Best regards, Klaus Thank you so much, Klaus! At the end I was able to obtain what I needed by redesigning some of the xml structure. My only other little question is: is ...

Thursday, October 8th 2015, 1:02pm

Author: VVZen

Cant make tile from cube!! HELP!!

//EDITED Hi! You have to do script per face. You cannot use the %s special character. And maybe it also can't find the file because you didn't escape the space character. Have a look here: http://superuser.com/questions/279008/ho…quotation-marks . I'm on a mac so I can't help you on the cmd.exe side, but maybe looking to this repo can help you to format the right syntax for the maketiles command https://github.com/VVZen/shell-utilities…_toCustomise.sh. Don't forget to recheck http://krpano.com/t...

Thursday, October 8th 2015, 11:07am

Author: VVZen

Change design_bgcolor at runtime

Hi folks! It is possible to change the skin_settings.design_bgcolor at runtime? I'm trying with: Source code 1 2 3 4 5 <action name="load_italyart_scene"> loadscene(%1,null, MERGE, LIGHTBLEND(1.0, 0xFFFFFF, 2.0, linear)); set(skin_settings.design_bgcolor, 0xE93730); trace('0xE93730'); </action> Thanks, Namastè.

Thursday, October 8th 2015, 10:24am

Author: VVZen

krpano 1.19 - Pre Release 3

Is it currently possible to load a new tour.xml in VR mode and continue the navigation without exiting VR? So that I can load a scene from another xml. Using loadpano() currently exits from VR mode. I tried also loadscene() with an <include url="myOtherTour.xml">, but I'm having problems with my styles (different for each tour) being overridden. Thanks for the great job! Namastè.

Monday, September 21st 2015, 11:07am

Author: VVZen

Create original multires from tile

Ok, figured it out. I hope that this thread can be useful for somebody else. :) Don't forget to look also at the baseindex command flag. From my xml: Source code 1 <image type="CUBE" multires="true" baseindex="0" tilesize="512" devices="!androidstock|webgl"> So the script becomes: Source code 1 ./krpanotools maketiles /myPath/%v_%h.jpg recombined.tif 0 -insize=10540x10540 -intilesize=512x512 -inindexbase=0 Namasté.

Monday, September 21st 2015, 11:02am

Author: VVZen

Create original multires from tile

Ok, one of my errors was that I was reversing the order of the %h and %v. I checked the xml and saw what was wrong. Source code 1 2 3 4 5 6 7 8 <level tiledimagewidth="10540" tiledimageheight="10540"> <front url=“my_name/0/4/%v_%u.jpg"/> <right url=“my_name/1/4/%v_%u.jpg"/> <back url=“my_name/2/4/%v_%u.jpg"/> <left url=“my_name/3/4/%v_%u.jpg"/> <up url=“my_name/4/4/%v_%u.jpg"/> <down url=“my_name/5/4/%v_%u.jpg"/> </level> Now, my face comes out quite well, but as you can see there's a glitch in ...

Monday, September 21st 2015, 10:18am

Author: VVZen

Create original multires from tile

Hi, I'm trying to get the original multires image back from a series of tiles created with Panotour. My script is something like this: Source code 1 ./krpanotools maketiles /myPath/%h_%v.jpg recombined.tif 0 -insize=10540x10540 -intilesize=512x512 -inindexbase=1 My tiles go from 0_0.jpg all the way up to 20_20.jpg . The first things that the terminal says is: Source code 1 unable to open inputimage /myPath/21_1.jpg But it processes the image, which in the end has some errors (see pic). The probl...

Wednesday, September 16th 2015, 11:39am

Author: VVZen

krpano 1.19 - Pre Release 3

Quoted from "jordi" I guess if you are in zoom mode then very little movements would change many degrees in the pano, so you would get sick very easily... Another thing would be that the gyro plugin recognize that if you are in zoom mode then movements are scaled down so you can move your head a lot without moving a lot of degrees, the problem here is that if you turn 360 degrees in real then you would not be in the same place as in the begining... I'm not sure but I guess somehow making a zoom...

Tuesday, September 15th 2015, 12:58pm

Author: VVZen

krpano 1.19 - Pre Release 3

Quoted from "klaus.krpano" Hi, Quoted from "VVZen" Is there any way at the moment to "zoom" the view of a pano while being in VR? There is no zoom in 'real reality' and also not in 'virtual reality' . Trying to do that is and feels just wrong. Best regards, Klaus Thank you so much for your answer, Klaus! What I meant was: I don't want to zoom as a result of an user interaction, but just start with a zoomed view of the pano. I've got a very large multires pano and I want to start the scene being...

Monday, September 14th 2015, 3:11pm

Author: VVZen

krpano 1.19 - Pre Release 3

Quoted from "benji33" Don't change the lens_fov ! Act on the <view> fov with zoom buttons displayed as distorted hotspots for instance. I tried changing for example the <view> to fov="30", but when I enter into VR mode it resets the zoom. I need it to be fixed at startup and not to be editable by the user.

Monday, September 14th 2015, 2:46pm

Author: VVZen

krpano 1.19 - Pre Release 3

Quoted from "tittu" @VVZen Do you want to zoom in a specific object or the image ? I'd like to have the actual pano zoomed! Thanks.

Monday, September 14th 2015, 12:46pm

Author: VVZen

krpano 1.19 - Pre Release 3

Hi! Thanks for another great release! Is there any way at the moment to "zoom" the view of a pano while being in VR? I was actually able to fake a zoom by lowering the mobilevr_lens_fov, but the image quality degrades quite a lot, even if I'm loading a multires image. So I guess I must be doing something wrong.. Namastè.

Wednesday, July 22nd 2015, 12:50am

Author: VVZen

Developing native Android app - WebGL problem

Thank you very much, Tubbritt. Saving me is becoming quite an habit, for you. (however, this time I did find out the solution by myself) Your tip is super-right, the best way to add support for WebGL on versions before Lollipop is to use a XWalkView (which comes from the cordoba crosswalk project) instead of the default android WebView. I'm managed to do so and I'm pretty happy with the result. It seems to me that the XWalkView is slightly faster, too. For anyone who's interested, I've followed ...

Monday, July 20th 2015, 6:53pm

Author: VVZen

krpano 1.19 - Pre Release 2

Has somebody successfully managed to upgrade tours made with Panotour (krpano 1.17) and implement the WebVR features of 1.19 pr2? I tried both solutions shown here, but they don't seem to work, since I'm not able to see any ENTER VR button: implement webvr in vtour of panotour pro... Namasté.