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Thursday, February 13th 2020, 7:32pm

Author: stevechapdbox

oculus glitch when changing panos, keepmove vs initial view

Yeah I've noticed this as well on the Oculus Go that there is some slightly disorienting jerky-ness when transitioning. Curious to hear what a fix could be. Wasn't aware that keepmove could help eliminate it.

Monday, February 3rd 2020, 5:57pm

Author: stevechapdbox

How to show virtual tours offline on mobile devices

I just tried out Phonegap and it works very well. I followed the tutorial here: https://tonyredhead.com/phonegap-build/offline-tours-android

Saturday, February 1st 2020, 12:45am

Author: stevechapdbox

Lock Flat Pano No Panning/Movement

Hi all, I intend to use some still images as a sort of splash screen for the start of tour, but if the user clicks and drags they are able to shift the flat pano around. I've tried using different forms of limitview and hlookatmax etc but that doesn't seem like the easiest possible way to 'lock' the screen. Is there a way to lock a flat pano to prevent the end user from being able to move it?

Friday, January 31st 2020, 4:51pm

Author: stevechapdbox

Phonegap/Cordova for Oculus??

Tried a few things yesterday with no success. I'm not android developer by any means so I'm little out of my depth. I was able to import my project into Android studio and I tried swapping out large parts of the AndroidManifest of the Phonegap app with parts from our working Unity app. Was able to build the app but it doesn't work, and maybe this was even pointless to try, I really don't know. Basically the only thing to report on is that if you force the Oculus Go to try to load the app it just...

Thursday, January 30th 2020, 8:28pm

Author: stevechapdbox

Phonegap/Cordova for Oculus??

Hi Scott, This is just producing the app via phonegap. I tried adding the osig file as you suggest in what I think is the appropriate place and no dice. I don't see the app under unknown sources. This is where things get weird but it may help us in trouble shooting. We use this Kiosk mode application https://oculusgokioskmode.tweaklab.org/ with our Unity apps on the Go to essentially lock the headset to our app when we send them to clients. It works fine with our regular Unity apps. Via Kiosk Mo...

Thursday, January 30th 2020, 1:43am

Author: stevechapdbox

Phonegap/Cordova for Oculus??

Spent most of the day playing with this. It appears there is something in PhoneGap's build process, I imagine somewhere in the AndroidManifest/Config files that prevents the Oculus Go from recognizing the apps even when side loaded. Not sure, this is where it starts to get beyond my level of understanding. Really wish there was a solution available to this...If someone has any insight please contribute!

Wednesday, January 29th 2020, 12:01am

Author: stevechapdbox

Phonegap/Cordova for Oculus??

This is something I'd be interested in as well. Having clients type in a URL into the Oculus Go Browser is less than ideal. I've been successful in using service workers to create a PWA version of a tour for phones/tablets but with iOS's cache limitation of around 50mb I need something more robust. A phonegap or cordova version would be ideal. @Scott, If no one responds I may have some time to investigate this in the near future. At present we use KRPano to build a VR tour for web/mobile and we ...

Wednesday, October 30th 2019, 5:09pm

Author: stevechapdbox

Direct link to specific scene tutorial (url params)

Been playing around with this and can't get it too completely work, I'd appreciate any insight. Noticed that in previous threads the syntax was Source code 1 tour.html?start_scene=coolScene but now it is: Source code 1 tour.html?startscene=coolScene This works fine to load the specified scene but when I try to change another attribute like fov or hlookat it doesn't quite work. I've tried various combinations similar to: Source code 1 tour.html?startscene=coolScene&start_fov=85&start_hlookat=20 I...