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Tuesday, February 11th 2020, 10:52am

Author: Cestmoimahdi

Advanced Combobox Plugin / Search Plugin

Quoted from "light_line" can you explain it better? not curved roundedge

Tuesday, February 11th 2020, 10:40am

Author: Cestmoimahdi

Always open style

is there any way to have this as always open menu, on start? with no button or on click things to close...

Tuesday, February 11th 2020, 10:36am

Author: Cestmoimahdi

How to change Submenus Zorder?

i want advanced combo box plugin inside my side menu but sub menus are behind the background i change my bg zorder even to -9999... but nothings changed any suggestion?

Monday, December 23rd 2019, 9:10am

Author: Cestmoimahdi

Roundedge = 0

bgroundedge="0" didn't work any idea?

Monday, December 23rd 2019, 7:52am

Author: Cestmoimahdi

Grouping scenes

how should i show group 1 items when in group 1 and group 2 items for group 2 use grouping attribute should i remove all layers and add again group 2 items? Source code 1 2 3 4 5 6 7 8 9 10 11 12 13 14 <plugin name="advanced_combobox" .... onInitialized="menuitems();" /> <action name="menuitems" keep="true"> if(scene[get(xml.scene)].id == furniture , plugin[advanced_combobox].addItem('Flur',loadscene(scene_1_furniture,null,MERGE,BLEND(0.5));,furniture); , if(scene[get(xml.scene)].id == clean , p...

Monday, December 23rd 2019, 7:45am

Author: Cestmoimahdi

add items manually

hi according to this Source code 1 2 3 4 <plugin name="advanced_combobox" ... auto_generate_scenes_list="false" /> where should i use this code??? Source code 1 plugin[advanced_combobox].addItem('scene 1',loadscene(scene_1_furniture,null,MERGE,BLEND(0.5));); i use this action but didn't work Source code 1 2 3 <action name="menu_items" keep="true"> plugin[advanced_combobox].addItem('scene 1',loadscene(scene_1_furniture,null,MERGE,BLEND(0.5));); </action> already solved must change onInitialized="...

Monday, December 16th 2019, 9:40am

Author: Cestmoimahdi

change fov of oculus go

Hi, how to change default fov of oculus go? i use Source code 1 2 3 <action name="webvr_onentervr"> set(plugin[webvr].zoom, 0.3); </action> i already change { webvr.mobilevr_lens_fov ,mobilevr_profile.normal , mobilevr_profile.mobile} fov values... it's work in desktop webvr and in my mobile but in oculus, VR mood nothing(fov) changed it's too zoom. pls help any other suggestion?

Friday, December 13th 2019, 8:56pm

Author: Cestmoimahdi

Make offline apk from Krpano

Hi , I download android studio and want to make offline android app from my tour... I never done it but from some tutorials i use webview for call local html but about rest of it (xmls and panos and other images) what shoud i do any help? without plugins

Monday, December 9th 2019, 9:29am

Author: Cestmoimahdi

Side Menu Plugin (new plugin from today)

i want your side menufor example in this online test in furniture group just show menu of furniture scenes and in clean one just menu of clean scenes ----a code of change links of scenes with id="clean" or "furniture" dynamically ---- the source file menu one this code : Source code 1 2 3 <group name="level_1"> <group name="object_1" value="FLOOR 1 - FLUR" link="loadscene(scene_1_furniture,null,MERGE,BLEND(0.5))" /> </group> menu two or a code that change code dynamically to : Source code 1 2 3 ...

Tuesday, December 3rd 2019, 3:55pm

Author: Cestmoimahdi

Help with have two kind of group scenes

Quoted from "Tuur" That is up to you. I split my code most often in different xml files.. just to keep things organised .. and less scrolling etc.. thanks Tuur, i used to split them in different xml files too but how group them separately like when i'm in group leer i have sidemenu 1 and when i'm in furniture group sidemenu 2 or sidemenu 1 with link of = furniture scenes i use so many ways but not answer such as : Source code 1 <scene name="scenef1" ... cat="furniture"> .... </scene><scene name...

Tuesday, December 3rd 2019, 12:05pm

Author: Cestmoimahdi

Help with have two kind of group scenes

i have groups of picture with furniture and the other group without funiture (leer) how should i manage them in one xml or not?if not how ? and how link to ex. leer when i'm in furniture mood. i made this thumb in bottom i need separate sidebar menu for each.

Tuesday, December 3rd 2019, 8:30am

Author: Cestmoimahdi

change Sidemenu plugin links with action multiple times

hi guys and for sure umalo(thanks for your great plugin) i use and customize sidemenu plugin like first image in attachments and i have such thumbnails like image 2 in bottom i linked objects of group in sidemenu plugin to scenes -mobliert and called action to change them to -leer and again another one to turn them back but the actions run just at first time here's my codes any advise please?! actions: Source code 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 <action name="leer"> set(...

Tuesday, December 3rd 2019, 7:43am

Author: Cestmoimahdi

Set lookat value for next scene from current scene hotspot (please help!)

we should just replace linkedscene_lookat="H,V,FOV" instead of hlookat="0.0" for every scene... as just klaus said Source code 1 <view hlookat="0.0" vlookat="0.0" .../> to : Source code 1 <view vlookat="0.0" linkedscene_lookat="H,V,FOV" ... /> thanks klaus but it actually effect on any loadscenes from side menu and others like mapspot try this for just wanted loadscene by KEEPVIEW in following code example : Source code 1 2 3 4 5 6 <scene name="Floor2" onstart="updateradar();"> <action name="upd...

Tuesday, December 3rd 2019, 6:51am

Author: Cestmoimahdi

same problem with handmade thumbs

should i use instead of bg border?> and where in action or where? cause i use that but no answer taken Quoted from "spacerywirtualne" I do this bug in my site also (boostrap.js conflict) and i change bgborder to bgshadow and it works. bgborder="1" to bgshadow="0 0 0 1 0x000000 1" Try this solution... maybe it can work for you. Have a nice day Piotr

Monday, December 2nd 2019, 5:00pm

Author: Cestmoimahdi

bug in border of active thumbnail

hi every one, i just confused where is the problem in my code? i try to have border just in active thumbnail(picture that i use bottom of page) save border at first scene that load and don't change color of active border. i try box shadow picture gone. here's code : <plugin name="thumbs_back" keep="true" type="container" align="bottom" height="110px" visible="true" zorder="4" width="210px" y="30" /> <plugin name="thumb1" style="skin_glow" url="skin/1.jpg" keep="true" handcursor="false" width="20...