
Location: Netherlands
Occupation: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.com
This post has been edited 1 times, last edit by "orbitlab" (Dec 16th 2009, 1:59pm)
Location: Netherlands
Occupation: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.comThis post has been edited 1 times, last edit by "Castillonis" (May 31st 2010, 8:51am)
Quoted
Select these faces you want to flip, then press the WKEY and in the popup select "Flip Normals".
BTW: You can check faces' orientation, when you go to Editing Buttons (F9) and there to the tab named "Mesh Tools 1", where you find the button "Draw Normals".
If you are talking about flipping triangles, with two triangles selected press ctrl-f and the center edge will flip like in Max.
Alternatively to what FastEddy suggested you can also press ctrl-n to flip all the normals outward at once. (If you wanted them inward, you could then select all the faces, and follow the process over of using 'Flip Normals')