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1

Mittwoch, 26. Mai 2010, 21:09

usecontentsize attribute for <plugin> node

Hi Klaus,

In the editor plugin I can see an usecontentsize attribute for <plugin>.
I have tried some but I am not able to see what it is for.
Can you explain? *rolleyes*

SAlut.

Graydon

Profi

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Wohnort: Texas

Beruf: Industrial gas turbine services.

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2

Donnerstag, 27. Mai 2010, 08:54

usecontentsize is only used with the textfield.swf plugin

I couldn't find any info on that particular parameter... but I'm going to take a guess and say that it has something to do with iphones / ipads. It looks to just have appeared in the 1.0.8.10 release.

3

Donnerstag, 27. Mai 2010, 13:09

Hi,

this setting is only useable when loading .swf files,
here a quote from the new documentation:

Zitat

When a .swf file will be loaded, then are two possibilities to determinate its size / dimension - either the size of full canvas of the flash object will be used (usecontentsize=false, the default) - or - only the size of the drawn content there (usecontentsize=true).
best regards,
Klaus

image360

Fortgeschrittener

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5

Samstag, 29. Mai 2010, 17:57

New Doucmentation?

here a quote from the new documentation:

best regards,
Klaus
Hmmmm, what new documentation?

Am I missing something as I don't see any new documentation yet, looking forward to it, as the distance between the current features and documentation is a very long way. It's really amazing how much you've added to a great product already.

Best Regards,

Robert

6

Dienstag, 1. Juni 2010, 12:38

Hmmmm, what new documentation?
the one I'm currently working on
it's unfortunately not ready and released yet, there are so much settings to describe...

best regards,
Klaus

Rahim

Schüler

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7

Sonntag, 3. Oktober 2010, 16:24

hi there !!
how can i change the size of the flash file is there any example i can follow?
*smile*