VN2011,
Worked like a charm - THANKS. I also now have a better understanding of how to CALL and use a variable. I found one thread on calling a variable but the suggested link to describe it was dead. Using dummie's was an idea I hadn't thought of.
i kept the "hideimage" code from the original "introimage" example from Klaus which still disables and destroys the plugin... not sure if all is needed but it works. The onclick function for the image doesn't show up when hovering over the dead area either (not sure if "visible, false" handles that or not) so everything is definitely 100%.
I believe now I can advance another level in my learning curve while I try more work with variables.
Thanks,
Tony
<action name="startup">
if(plugin[only1time].onlyonce == 0, set(plugin[introimage].visible, true));
</action>
<action name="hideintroimage">
set(plugin[only1time].onlyonce, 1);
if(plugin[introimage].enabled,
set(plugin[introimage].enabled,false);
tween(plugin[introimage].alpha, 0.0, 2.5, default, removeplugin(introimage)););
</action>
<scene>
...
<plugin name="only1time"
onlyonce="0"
/>
<plugin name="introimage"
keep="false"
visible="false"
url="images/instructions.jpg"
align="center"
scale=".9"
onloaded="set(alpha,0); tween(alpha,1);"
onclick="hideintroimage();" />
</scene>