Until now I have been using multitiles with 512 tiles to support both Desktop, Android and iDevices.
This works perfect without the mobile and tablet images. And it will give me full resolution on Android.
However I need to use the sizes of 512-1024-2048-4096 etc cubefaces to make it work on iPad.
I wanted to see if I could now use the devices settings to force Android to use the large cubefaces also with mobile and tablet images.
It turned out that this works perfect if I do this
<image type="CUBE" multires="true" tilesize="507" progressive="false">
<level tiledimagewidth="5577" tiledimageheight="5577">
<cube url="panos/elmelunde.tiles/l4_%s_%0v%0h.jpg" />
</level>
<level tiledimagewidth="2789" tiledimageheight="2789">
<cube url="panos/elmelunde.tiles/l3_%s_%0v%0h.jpg" />
</level>
<level tiledimagewidth="1395" tiledimageheight="1395">
<cube url="panos/elmelunde.tiles/l2_%s_%0v%0h.jpg" />
</level>
<level tiledimagewidth="698" tiledimageheight="698">
<cube url="panos/elmelunde.tiles/l1_%s_%0v%0h.jpg" />
</level>
<mobile devices="iphone" >
<cube url="panos/elmelunde.tiles/mobile_%s.jpg" />
</mobile>
<tablet devices="iPad" >
<cube url="panos/elmelunde.tiles/tablet_%s.jpg" />
</tablet>
</image>
Well almost perfect because to my surprise Safari desktop with flash disabled now showed me the iPad version.
This does not make sense. Without the devices settings it will use the large cubefaces for html5.
Question is also what about coming Android HTML5 CSS3 support. How will that work.
I have tried to include this within the level tag devices="desktop|android" but it still shows the ipad version on dektop html5
Hans