I guess the problem lies in the way a multiresolution-pano works. When the pano-player switch to a new resolution step there needs to be both steps in the memory, at least for the loading and blending-time. And that's where the low memory of the Idevices would become a problem in a lot of cases. Don't forget that it's not just the resolution of a pano that eats a lot of ram, but also the motive. An image with a lot of details and/or gradients results in a LOT bigger filesize. And like Sacha already said, the forum will be flooded with crash-reports from krpano-amateurs if Klaus enables multires-support on iDevices. So I really hope he wont

And a krpano-professional could use already invented techniques to simulate multi-resolution on the iPad!
Best regards
Nupsi
That is just not true. What the viewer has to work with is not the compressed size but the actual file size. If it is more or less compressed does not matter.
I think a lot of people does not know that HTML5 panos requires much more memory than flash. At least thats what you see if you load the same panorama in Safari and change between Flash display and HTML5.
The HTMl5 actually uses double as much memory and especially at loading this can easy be close to the the 250 mb that the iPad 1 has.
The iPad Safari browser is however much better to handle this than the desktop browser.
In my activity Monitor I can see that the actual memory use for a standard iPad 1024x1024 cubeface pano increases from 60-70 mb for flash to 125mb for HTML5.
During loading the HTMl5 uses up to 180mb while the flash pano only uses 90.
Note that this is not including the basic memory that Safari uses.
Hans