Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »mindlessboss« (18. April 2012, 12:12)
btw - maybe should do post also some first-steps introduction to explain the first basic usage,
Thanks Zephyr!Alsoo the link in the about goes to http://webpokaz.ru/ and kpgui.com is dead for me
Thanks, already fixed (
Zitat
A typo: display.flash10 values are on and off, not on and of.
Screenshoot = screenshot I think ;p
)It's OK, as it should. In edit mode you can see only current scope tags. for example : if scene has 2 plugins and keep set to true, then you will see it only if this scene is active in edit mode. But in preview it will be as normal.
Zitat
Alsoo the plugins defined outside the scene, with keep= true, are not visible in the scene itself (Im talking about the editor, not the output). Is this on purpose?
It will be fixed in next update.
Zitat
However you miss a few "dependencies". For example, display.details only works with display.flash10 = off (same goes for a few other fields). Alsoo you need to update the internal krpano object for some of the properties:
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »mindlessboss« (17. April 2012, 21:29)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »mindlessboss« (18. April 2012, 17:23)
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »mindlessboss« (23. April 2012, 13:35)
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KPGui making standard krpano xml. (it's switched off in demo modeAnd another thing. What should I do to be able to publish my tour and specialy xml files created with KPgui?
)Currently no way to import ready xml to KPGui, but I plan it in futurethat's grate, but still I don't know how to load a project (xml files and images) that never before was edited with KPGui