Hi,
when using fisheye or stereographic distortion then the image surface needs to be made 'curved', but technically it's only possible to draw 'flat' surfaces with an acceptable performance, so to draw that curved surface, it need be t0 split/subdivided into many small flat surfaces.
And the number of these small flat surfaces define the accuracy of the rendering and also affect the rendering performance:
- the more faces - the more accurate but also slower
- the fewer - the inaccurate but therefore faster
So it's a balance what to use.
In krpano this processed can be controlled by the
display.details setting.
e.g. try: (or even higher values)
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Quellcode
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1
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<display details="32" />
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For testing you can play interactively with that setting by using the options plugin.
Best regards,
Klaus