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So dummy I am... Of course, thanx Jerôme
Thanks for the update - I've also ordered another Google Cardboard - see this post.
Quoted
Just to let you know, the weird problem I had with the IPD was all because a faulty Cardboard Goggles.
I ordered a new one and then it worked fin
That's already respected in the next release.which could lead to a false calculation of the screen width.
Of course there is a way - but not from HTML/JS.So after all there must be a way to actually hide this bar.
Is someone tried WEBVR plugin with flat panorama? When I push ENTER VR button, then image makes very small. On screen below I used parameter
"mobilevr_lens_fov="0" in WebVR plugin, so it can't be larger. Is this only parameter that responsible for zooming?
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Besides there is no limits viewing range, which was oryginally used. Is there any posibilites to make limits for not seeing this black background?
This post has been edited 1 times, last edit by "cjaramilu" (Mar 23rd 2015, 10:24pm)
This post has been edited 1 times, last edit by "philkrom" (Mar 24th 2015, 4:02pm)
There is no zooming in VR. Try to change the lens settings for zooming would be wrong - these settings should match the lens of the headset and not be used for zooming."mobilevr_lens_fov="0" in WebVR plugin, so it can't be larger. Is this only parameter that responsible for zooming?
Limiting the head-tracking is very bad - image you move your head to left but what your eyes see doesn't change/move - this is a no-go for VR.Besides there is no limits viewing range, which was oryginally used. Is there any posibilites to make limits for not seeing this black background?
Sorry, but this is only a Pre-Release and currently only available for Windows and Mac.where can i get krpano 1.19 for Linux
When you get a very low framerate, then this is related to the browser or system itself.It works with Oculus DK2 and Chromium, but jerkyas if I had a 10 fps framerate... Though lot of apps work well with my oculus. It was much more fluid with the npvr Chrome extension. I don't know if there is something wrong in my config or if it is because of the "refresh" mentionned by Klaus.
The keyboard zoom speed is automatically related to the fov/zoom and in case of the VROne an extreme fov is used and this leads to slow keyboard movement. I will try to address this.- if I press the keyboard's arrows to rotate the image, the movement is very very very slow... Normal ? Edit : only in VROne mode, other modes work fine.
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<image ... prealign="0|45|0"> ... </image> |
Right - there is a bug here, but the non-VR mode is the buggy one - the prealign setting should only rotate the pano image itself and not the hotspots. This will be fixed in the next release.The prealign setting would be perfect if it worked identical in VR mode and in non-VR mode. But it seems it does not
Ok, but how about cylindrical panorama? Is it possible to watch it using for example Google Cardboard?Limiting the head-tracking is very bad - image you move your head to left but what your eyes see doesn't change/move - this is a no-go for VR.Besides there is no limits viewing range, which was oryginally used. Is there any posibilites to make limits for not seeing this black background?
The type of the pano image (cube, spherical, cylindrical) doesn't matter for the VR rendering - that works all the same. The only difference is the viewing-range limitation - in VR mode that will be disabled.Ok, but how about cylindrical panorama? Is it possible to watch it using for example Google Cardboard?
What GPU do you have?
Have you tried other WebVR demos? How do they perform?
Btw - great tour!
This post has been edited 1 times, last edit by "philkrom" (Mar 26th 2015, 8:04pm)