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Sonntag, 29. März 2015, 15:25

soundinterface/soundobject support on mobile devices

Hello

I'm currently working on a 360° stereoscopic videos project, with spatialized sound.
I know many of the [url='http://krpano.com/plugins/soundinterface/#soundobject']soundobject[/url] is not available yet outside of Flash, I just want to know if it's something that is about to happen through JS/HTML on mobile phones anytime soon (in the next few weeks/months), or never (due to mobile devices/browsers limitations, for example) ?
Also if anyone has leads on spatialized (3D) sound sources inside 360° stereo videos ?

Thanks

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Seppia« (29. März 2015, 17:54)


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Sonntag, 29. März 2015, 21:24

You can turn it off and on when you get close, but no volume change for iOS devices.
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Montag, 30. März 2015, 18:29

Thanks for your input, do you have any insight about this limitation : is it about to be removed in a software update ? Or can KRPano developer find some workaround through HTML/JS ?

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Dienstag, 31. März 2015, 00:56

It's about not having volume control for IOS. Maybe if you can control volume for desktop webgl it should work if supported but isn't done yet for Krpano. A coder should be able to workaround it.
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Mittwoch, 1. April 2015, 09:17

A new soudinterface HTML5 compatible with directional sounds for instance is into the Klaus tasks list.

For iOS, there is many limitations due to in the current development status : for canvas video textures, for volume control, number of sounds played at the same time, etc...

See here : https://developer.apple.com/library/safa…iderations.html

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Mittwoch, 1. April 2015, 11:24

A new soudinterface HTML5 compatible with directional sounds for instance is into the Klaus tasks list.

GREAT !!!