Sie sind nicht angemeldet.

Scott Witte

Fortgeschrittener

  • »Scott Witte« ist der Autor dieses Themas

Beiträge: 382

Wohnort: Milwaukee, WI USA

Beruf: Professional Photographer

  • Nachricht senden

1

Mittwoch, 8. April 2015, 07:52

Soundinterface a little broken in ios 8.x

As we know, to play a html5 sound in iOS there must be physical user interaction to start. Click a play button and the sound can start. But once done you don't have to do that again. If, after the first sound finishes you have programmed another to start automatically, that works. And it use to work in KRPano until iOS 8. I just tested with iOS 7.1 where different sounds can play in sequence. In iOS 8.1 and 8.2 you need to touch the screen to start each sound.

KRPano Example

A javascript example doing the same thing which works in iOS 8.x the same as in iOS 7.x.

HansNyb

Profi

Beiträge: 1 063

Wohnort: Denmark

Beruf: Photographer

  • Nachricht senden

2

Mittwoch, 8. April 2015, 09:00

No problem with 8.2 on my iPad Air. Both examples play automatically after you start them

Hans

Scott Witte

Fortgeschrittener

  • »Scott Witte« ist der Autor dieses Themas

Beiträge: 382

Wohnort: Milwaukee, WI USA

Beruf: Professional Photographer

  • Nachricht senden

3

Mittwoch, 8. April 2015, 17:40

Hmmmmm. Now it works for me, too. So, ah, never mind.

It wasn't working for whatever reason. So I moved testing to iOS simulator where the problem persisted no matter what I did. Lesson learned: You can't really trust the simulator.

Darn. Thanks for checking.