Fisheye views (in ball) can be done with coding.
But if used, the video layers will be projected on the "hidden" side of the view also.
Try something like that :
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Quellcode
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set(view.fisheyefovlink, 1.5);
set(view.architectural, 0.0);
set(view.pannini, 0.0);
set(view.fovmax, 179);
set(view.vlookat, 0); <!-- or 90/-90 for zenith/nadir -->
set(view.fisheye, 1.0);
set(view.stereographic,false);
set(view.fov, 179);
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