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VVZen

Beginner

Posts: 26

Occupation: Freelance 2d-3d Artist

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141

Friday, July 10th 2015, 5:07pm

Thank you very much Tubbritt!
You really saved me. *w00t*
I think the fault is of the cloaking made by the hosting (yasjater.altervista.org --> yaskebasi.it) that adds this frame to the page.
I must investigate this, but I'm pretty sure it's something related to it.
Still, thanks a lot.
Namastè.
VVZen - 3d generalist getting into the VR world

yaskebasi.it

142

Tuesday, July 14th 2015, 10:53am

What is a good strategy to have info panels in VR ?

<layer> does not work, I noticed in this thread only <hotspot> works in VR, so I could hack that.
Even though the hotspot in VR does not like "url=myinfo.png ", but instead relies on a style being defined..

Anyway, turning this hacked hotspot on and off proves diffcult, this does not work:

<hotspot name="popupimage" style="skin_myinfopanel" ath="190" atv="5.652" visible="false" />
<hotspot name="spot1" style="skin_hotspotstyle" ath="180" atv="5.652" onclick="set(hotspot[popupimage].visible,false);" />

Any tips ?

thx.
Sander

143

Tuesday, July 14th 2015, 11:12am

Hi,
Even though the hotspot in VR does not like "url=myinfo.png ", but instead relies on a style being defined..
That doesn't matter - the url can be defined directly or via style - the result will be the same,

but make sure to add - distorted="true" - because only distorted hotspots are currently supported in stereo rendering mode.

Best regards,
Klaus

nautama

Trainee

Posts: 82

Location: La Paz, Baja California Sur, México

Occupation: KRpano programmer at www.imagen360.com

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144

Tuesday, July 14th 2015, 5:58pm

Klaus, thank you very much for your ongoing efforts in making Krpano the best 360-3d-multimedia-video-panorama visualizer there is, I would say I'm really surprised at all the newest improvements if I wasn't already used to them.

I would like to know if the final release of Krpano 1.19 will allow the use of textfield hotspots and/or textfield layers in VR mode. They would be really useful to let the user know where is he heading before going into a new scene through a hotspot. An example of this happens in the Orbulus android app which you can see in this image here: http://bit.ly/1e4WU8L

Thanks a lot.

Alberto.

This post has been edited 2 times, last edit by "nautama" (Jul 17th 2015, 5:56pm)


145

Thursday, July 16th 2015, 7:28pm

Issue with chrome on Android

Hi

I have a display bug with Chrome on Android. The panorama is not displayed correctly.
You can see an example here: http://www.atlas-360.com/la-guyane-a-360/fort-ceperou

Another example with a flat panorama http://www.atlas-360.com/regards-d-amazonie/felin

The crop on the image of buttons is not made.

Thank you in advance for your help.

VVZen

Beginner

Posts: 26

Occupation: Freelance 2d-3d Artist

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146

Monday, July 20th 2015, 6:53pm

Has somebody successfully managed to upgrade tours made with Panotour (krpano 1.17) and implement the WebVR features of 1.19 pr2?

I tried both solutions shown here, but they don't seem to work, since I'm not able to see any ENTER VR button:
implement webvr in vtour of panotour pro...

*squint*


Namasté.
VVZen - 3d generalist getting into the VR world

yaskebasi.it

image360

Intermediate

Posts: 204

Location: Austin, TX and Chicago, IL

Occupation: Photographer

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147

Tuesday, July 21st 2015, 12:27am

view limits

Quoted

<view hlookat="130" vlookat="0" fovtype="MFOV" fov="55" fovmin="45"
fovmax="90" hlookatmax="50" hlookatmin="270" vlookatmax="-55"
vlookatmin="70" limitview="range" />

If I run the same tour Locally on a Mac - latest OS/Window 7 64 bit
using chrome, the view limits go nuts and I get very different results.
If I run the tour from the internet it works as expected in Chrome.
The reason are invalid viewing range limits. The min values should be smaller than the max values!

The reason why it behaves differently in different browser, is that some
browsers need to use Flash locally (e.g. Chrome) and others HTML5 and
the krpano Flash and krpano HTML5 viewer are correctly invalid viewing
limits differently - the Flash viewer corrects only invalid vertical
limits while the HTML5 viewer automatically corrects invalid horizontal
and vertical limits.

I've changed that now for the next release - then the krpano Flash
viewer will also automatically correct invalid (swapped)
hlookatmin/hlookatmax settings.


What do you mean by automatically correct ? I've never seen anything about the min s/b less than the max. What would the correct settings be that would give the same left to right, right to left limits?

Robert

148

Wednesday, July 22nd 2015, 11:54am

Hi,
I would like to know if the final release of Krpano 1.19 will allow the use of textfield hotspots and/or textfield layers in VR mode. They would be really useful to let the user know where is he heading before going into a new scene through a hotspot. An example of this happens in the Orbulus android app which you can see in this image here: http://bit.ly/1e4WU8L
I'm working on text support for hotspots of course. The problem is when using the real WebVR API only WebGL content is visible, so the textfield hotspots need to be a WebGL texture - but it's not possible to render a HTML content (like text) into a WebGL texture. So a solution a manual html+css parser+canvas renderer need to be used for the text. This is complex and inefficient and can only have limited HTML/CSS of course.

The best solution for the moment would be using an image with the text, but as said text support is in the work (but it will not be ready in the next prerelease).


The crop on the image of buttons is not made.
Do you have a more detailed explanation or a screenshot?
For me the links are looking fine.


What do you mean by automatically correct ? I've never seen anything about the min s/b less than the max. What would the correct settings be that would give the same left to right, right to left limits?
With automatically correct I mean that the viewer will check if the min value is larger than the max value and then automatically swap the both.

Best regards,
Klaus

KiboOst

Trainee

Posts: 83

Location: France

Occupation: TD

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149

Thursday, July 23rd 2015, 5:44pm

Hi,

We are building our first Oculus Rift Panoramas, and all works nice. Many thanks for this, krpano is really becoming a master in 360° !

Anyway, I'm a bit confused regarding VR interfaces.
I have my desktop UI with hotspots, textfields etc, ok
I design a VR UI, actually without textfields but only hotspots (fake one instead of textfields due to actual limitations).

My problem is that, enterVR() actually hide all my desktop UI with action webvr_hide_all_non_vr_layers. ok
But then, both desktop AND vr UI are visible.

I can override this with settings webvr plugin in each scene instead of in krpano tag, with some action that show/hide my vr UI.
Basically:

Source code

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    	<!-- webvr.xml - WebVR plugin, enter/exit VR buttons, VR cursor, VR setup -->
    	<include url="%SWFPATH%/plugins/webvr.xml" />
    	<!-- enable the FAKE VR support to allow testing -->
    	<plugin name="WebVR" mobilevr_fake_support="true" onentervr="setVRstuff();" onexitvr="resetVRstuff();"/>
    	<!-- /webvr -->
    	<!-- VR UI -->
    	<action name="setVRstuff">
        	trace('Entering VR mode');
        	set(hotspot[hotspot1_VR].visible,true);
    	</action>
    	<action name="resetVRstuff">
        	trace('Closing VR mode');
        	set(hotspot[hotspot1_VR].visible,false);
    	</action>


But it is a lot of headaches ...

So, is there a way to activate globally a desktop UI only, then the vr UI only, etc ?
We have webvr_hide_all_non_vr_layers in webvr.xml
Should we write our owns webvr_hide_all_vr_layers ?
How do you handle management of both UI, only one at same time depending on vr mode or not ?

nautama

Trainee

Posts: 82

Location: La Paz, Baja California Sur, México

Occupation: KRpano programmer at www.imagen360.com

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150

Friday, July 24th 2015, 6:40pm

Quoted

Some mobile devices (e.g. very often the Samsung S5) have uncalibrated gyroscope sensors and this is causing a constant unindented moving called 'drifting'.
The WebVR plugin and also the webvr.xml are offering now a possibility to calibrate the gyroscope sensor to avoid that drifting.
The calibration itself would need to be done only once and will be stored together with the other VR headset settings in a cross-domain HTML5-localstorage.


Hi, Klaus, regarding this drifting phenomenon, I would like to point out that before getting into the VR world I have never had this problem with the gyroscope plugin in any tour in the devices I have used (iPhone 4s, Galaxy S4, ipod 4 and ipad 3), so why is it happening now?. I should also say that I don't know why but the calibration is not saved in the devices I have used (iPhone 4s and Galaxy S4), other parameters like device and screen size are being correctly saved but not gyroscope calibration. Its a bit akward to have the user calibrate this everytime he or she wants to navigate the VR tour. Thanks!

Alberto.

151

Monday, July 27th 2015, 4:49pm

Hi,
So, is there a way to activate globally a desktop UI only, then the vr UI only, etc ?
We have webvr_hide_all_non_vr_layers in webvr.xml
Should we write our owns webvr_hide_all_vr_layers ?
How do you handle management of both UI, only one at same time depending on vr mode or not ?
That's basically fully custom - you can use the onentervr event to show your custom VR UI and the onexitvr event to hide it again.

Best regards,
Klaus

152

Monday, July 27th 2015, 4:54pm

Hi,
regarding this drifting phenomenon, I would like to point out that before getting into the VR world I have never had this problem with the gyroscope plugin in any tour in the devices I have used (iPhone 4s, Galaxy S4, ipod 4 and ipad 3), so why is it happening now?
That's nothing 'new' that happens 'now'. Some devices just have broken/uncalibrated gyroscope sensors that are slowly drifting. In normal gyro usage that's not that noticeable but in VR mode where everything is magnified even more.

In my case I've only one test device with a drifrting gyroscope (a Samsung Galaxy S5).


ther parameters like device and screen size are being correctly saved but not gyroscope calibration
The gyroscope calibration parameters were saved of course!

Best regards,
Klaus

nautama

Trainee

Posts: 82

Location: La Paz, Baja California Sur, México

Occupation: KRpano programmer at www.imagen360.com

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153

Wednesday, July 29th 2015, 4:53pm

Thanks a lot for your dedicated response, Klaus! I don't really know what's going under the hood of the gyroscope-WebVR funcion, I just noticed that on a normal tour I never actually see the image drifting (or haven't seen it) in any way, so that came as a surprise. Also I thought gyroscope calibration wasn't being saved because every time I reload the tour I'm in the need of recalibrating it again, sometimes it drifts very fast, sometimes very slow, sometimes to the right and sometimes to the left. It's a hazy mystery hehe, and I get from your response that maybe there's not much I can do about it.

Thank you very mucho, amigo!

Alberto.

154

Thursday, July 30th 2015, 10:52am

Hi,

i'm trying to change some values of the VR menu within the krpano_vr.xml :

Source code

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<style name="vr_menu_style" depth="800" scale="0.2" distorted="true" ath="0" atv="75" alpha="0.25" visible="false" />
<hotspot name="vr_menu_bg"   style="vr_menu_style" keep="true" zorder="5" url="black.png" width="600" height="120" onover="vr_menu_over();" onout="vr_menu_out();" handcursor="false" />
<hotspot name="vr_menu_home" style="vr_menu_style" keep="true" zorder="6" url="texts.png" crop="0|95|280|100" onover="vr_menu_over(); delayedcall(0,tween(alpha,0.75,0.1));" onout="vr_menu_out();" startupxml="" onloaded="copy(startupxml, xml.url);" vr_timeout="1000" onclick="vr_menu_loadhome();" />
<hotspot name="vr_menu_l"    style="vr_menu_style" keep="true" zorder="6" url="texts.png" crop="302|92|100|100" ox="-48" onover="vr_menu_over(); delayedcall(0,tween(alpha,0.75,0.1));" onout="vr_menu_out();" vr_timeout="700" onclick="nextscene_loop(-1);" />
<hotspot name="vr_menu_r"    style="vr_menu_style" keep="true" zorder="6" url="texts.png" crop="392|92|100|100" ox="+48" onover="vr_menu_over(); delayedcall(0,tween(alpha,0.75,0.1));" onout="vr_menu_out();" vr_timeout="700" onclick="nextscene_loop(+1);" />


When changing the height-value of the "vr_menu_bg" the height changes as desired. But when changing the width of the "vr_menu_bg" nothing happens ( line 2 ) ?
Now i'm doing it with a higher scale-value ( line 1 ) and a lower height-value to make it wider. BUT with a wider vr_menu_bg there are problems with the recenter-function of the menu - see below.

Also:
If i try to push the hotspot "vr_menu_l" more to the left with changing the ox value from -48 to -88 ( line 4 ) -> It's getting difficult to get this button "pressed" with the headset on - because the VR menu is trying to recenter itself to soon. Are there some setting to change the "reset-area"?

This post has been edited 9 times, last edit by "suppenhuhn" (Jul 30th 2015, 11:23am)


155

Friday, July 31st 2015, 9:54am

Mobile screen saver on brownser

I klaus,
when I've made one profil for HMD on google Viewer Profile Generator (https://www.google.com/get/cardboard/viewerprofilegenerator/), on the mobile phone the screen never shuttdown, maybe they have a solution to disable the screen saver.
I do not know how they do it !
Have you ever saw this possibility ?

Thank you

benji33

Intermediate

Posts: 244

Location: France

Occupation: Senior Software engineer

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156

Friday, July 31st 2015, 10:37am

Windows 10 + Microsoft Edge :
- zorder 2 issue on not distorted hotspot: spot is hidden
- showlog issue: console is hidden

Felipeca

Beginner

Posts: 33

Location: México City

Occupation: Dsigner, 3dmodeler and photographer

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157

Saturday, August 1st 2015, 1:35am

Which browsers are compatible with webvr?

Hola Todos!

Today I found out that the latest Chromium build is not compatible with VR tours, as previous versions.

Does anyone know if there is a list of the currently compatible browser to show panoramas as VR content?

Thanks in advance

158

Saturday, August 1st 2015, 12:22pm

Offline - iphone 5s - Problem

Hello

i have litte Problem, i try open "offline" VR tour on my iPhone 5s, (when i want storage tour on my phone i use program Goodreader). From Time to time when Network is out then Offline Tour is only way to show customer - "how its works"

Normally it works fine, but when i switch to VR mode then after two or three Pano image is lock up. i can only exit VR mode. then come back and after two or three Panos image is lock up again.

Is there any way to solve this Problem?




Tom

This post has been edited 1 times, last edit by "torentvr" (Aug 1st 2015, 10:49pm)


Posts: 98

Location: Fairfax, CA

Occupation: Code-Slave

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159

Monday, August 3rd 2015, 2:14am

Tooltips...

Any insight into how to get tooltips to populate on both sides of the split-screen on VR mode?

benji33

Intermediate

Posts: 244

Location: France

Occupation: Senior Software engineer

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160

Wednesday, August 5th 2015, 9:29am

Hola Todos!

Today I found out that the latest Chromium build is not compatible with VR tours, as previous versions.

Does anyone know if there is a list of the currently compatible browser to show panoramas as VR content?

Thanks in advance
Have a look here : http://webvr.info/