You are not logged in.

1

Tuesday, December 1st 2015, 2:31pm

Aligned distorted hotspots misplaced with Oculus VR

Hello,

I managed to align my interactive distorted hotspots with my pano like in this example http://krpano.com/examples/interactivearea/ following the align tutorial from here Example/Tutorial - interactive area in the pano (aligned distorted hotspot) and having ignored the last part of the tutorial for polygonal/non-regular shape hit area bit (as I know Klaus mentioned in some other post that polygonal hotspot is not yet supported in VR mode), works perfectly when using the pano in a normal web browser but when I use it with my Oculus VR, the hotspots seems to be misplaced within the Z axis. I tried using tx, ty, tz, and depth to fix it but nothing, I cannot seem to realign my interactive distorted hotspots to its corresponding alignment/location/placement.

Is there a way of fixing this issue?

Thanks in advance,

Jay.

Posts: 1,857

Occupation: Virtual Tours - Photography - Krpano developer

  • Send private message

2

Tuesday, December 1st 2015, 5:15pm

You need to have depth disabled for perfect alignment.
This is currently not supported in the latest version of krpano but I've been assured it will be included in the next.

I'm not sure what the min depth is.. 2000? default is 1000 I think.. so you can double the scale and set 2000 and it will be marginally improved.
KRPano Developer: Portfolio ::Gigapixel Tagging Solutions - Porfolio 2 :: Facebook :: Twitter :: reddit.com/r/VirtualTour

3

Wednesday, December 2nd 2015, 11:28am

Hi,

this will be possible with the next release - then just use depth="off" for such hotspots.

Best regards,
Klaus

4

Wednesday, December 2nd 2015, 11:49am

Thanks klaus.krpano, will be looking forward to the next release!

Yes sachagriffin I've tried your suggestion as well but as you said, it marginally improved, still slightly out and not perfectly aligned... I guess I'll have to wait but thanks for your help anyway, much appreciated!

5

Monday, May 16th 2016, 3:39pm

Hello Everybody,
i have the same issue for the the VR player right now. Interactive areas are correctly aligned in normale mode, but misplaced when viewed in VR.
Is there a solution available meanwhile?
Best,Jens

6

Monday, May 16th 2016, 7:56pm

Have you tried the depth="off" from above?

7

Tuesday, May 17th 2016, 11:02pm

Hello Klaus,
yes I did,but upgrading to 119pr4 was the key. :)
Thank you and keep on your great work,
Jens