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1

Montag, 11. Januar 2016, 12:15

VR Image quality when 'moving'

Using both cardboard and gearVR (with oculus s/w disabled) to view panos works really well.

However (and especially if a scene has a lot of detail) when you pan around there is a degree of juddering or jumping, some of my clients are saying this makes them feel giddy.

This is less apparent if the same pano is viewed as a 360 image within gear VR using the bundled occulus 360 image viewer so I am assuming its a function of the browser and VR implementation.

I am going to try 'downgrading' the image quality to see if this makes a difference, but would welcome others findings and comments.

cheers

Tim

2

Mittwoch, 13. Januar 2016, 11:54

Hi,

you could try using non-multires panos for VR - then no reloading (which can cause framerate drops) need to be done.

But version 1.19-pr3 is normal already doing this automatically by preloading just one level:
http://krpano.com/plugins/webvr/#multireslock

Best regards,
Klaus

menards

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3

Mittwoch, 17. Februar 2016, 14:23

Hello,
How to preload higher resolution images for smartphone with high definition (I have a quad-HD, LG G3 ) , and what would be the best compromize between image quality and fluidity ?
regards.
stéphane