Hi,
with Panotour on the web with the gear- vr is jerky and it makes sick 30
seconds
Native GearVR applications can use special GearVR hardware features like - the 'low persistence' screen refresh (no screen blurring during moving), time-warp (re-projection of the already rendered screen to match the latest available gyro data) and a higher quality gyro,
but a normal browser doesn't have access to these features - a browser can only do normal WebGL rendering and use the devicemotion events for the gyro tracking.
The only possibility how this could change is when Oculus/Samsung would provide access to these features - e.g. maybe via the 'WebVR API'. Then krpano could be theoretically automatically as good as native applications (like on Desktop where the WebVR is partially already available).
But please note here also that this is all in the beginning, there are no standards or reliable and stable APIs for VR yet anywhere. This will evolve with time.
Is there a compatiblity list or should someone create a list of devices and browsers to find out an limit these errors!? Are there similar experiences like mine?
Yes - see here the 'requirements' for mobile devices:
http://krpano.com/plugins/webvr/#mobilevr_notes
What I don't get working is opening a lightbox (with html-content) in vr-mode.
That's impossible for two reasons:
1. lightbox (=html content) doesn't do/support any stereo rendering
2. in real WebVR mode (OculusRift/HTC-Vice) only 'WebGL' content can be shown (in krpano currently only the pano and the hotspots are rendered by WebGL).
Best regards,
Klaus