This is the standard text of the license of the type used by many developers. We changed it for you. However, a small oversight in no way affect the content and meaning of the license.Difficult to do without buying the plugin...
Mp3 and Ogg is required for this type of plug-ins that were supported by the 100% web browsers. Plugin automatically reads the two types of file (ogg, mp3) and it is the best and easiest solution.If no ogg file then firefox won't play the mp3 file (firefox supports mp3 normally)
This is totally untrue. Maybe you are listening in MONO or on iPad. Use headphones. For sure you will hear the left and right channel.If you try with a stereo sound it looks it only changes volume but doesn't pan the left/right channels.
Thanks for the suggestion. This is not a mistake. We set these ranges to the very sensitive headphones. Now we changed the ranges surround sound. Below is a link to the test. In the browser address you can change the "range" dynamically. The link is set to 180.Even with very high range (320 for example) sound is audible in a very short fov
Technical things and functions are irrelevant. It is important that the plugin works greatif falloff was calculated from right screen ath to leftscreen ath and not centerscreen , am I wrong ?
Our HTML5 sound plugin is modeled on a Soundinterface plugin from Klaus (not videoplayer plugin).You should also add rangefalloff outofrangevolume like for video plugin to be able to have an ambiant directional sound wich won't mute but only falloff when back.
Mp3 and Ogg is required for this type of plug-ins that were supported by the 100% web browsers. Plugin automatically reads the two types of file (ogg, mp3) and it is the best and easiest solution.If no ogg file then firefox won't play the mp3 file (firefox supports mp3 normally)
In the first post we wrote: "Plugin supports mp3 and ogg files. Both files must have the same name and be in the same location."
This is totally untrue. Maybe you are listening in MONO or on iPad. Use headphones. For sure you will hear the left and right channel.If you try with a stereo sound it looks it only changes volume but doesn't pan the left/right channels.
Thanks for the suggestion. This is not a mistake. We set these ranges to the very sensitive headphones. Now we changed the ranges surround sound. Below is a link to the test. In the browser address you can change the "range" dynamically. The link is set to 180.Even with very high range (320 for example) sound is audible in a very short fov
http://spacerywirtualne.pl/krpano/html5s…ange/?range=180
If these ranges will be ok - we will send update plugin.
There is no need to worry. Only one audio file is loaded. See gallery below.Ok, it's great to have mp3 and ogg support, but why can't we use only one format (as mp3 is uspported by all browsers), I don't want to have to encode all my sounds in both formats.
Don't mention it!Ok sorry, I guess I tested too fast ;) (and without headphones ;)
Benutzerinformationen überspringen
Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
: https://pame.virtualtuur.com
There is no need to provide vr example. This is standard project from Klaus droplet.I bought your plugins. This is usable and has demo work. But not VR. Can you add simple demo with webVR.
We're working on a version of Chrome 48 and the test Plugin. Everything works on this version very well. Update your browser and let me know.Desktop Chrome 44 -- in your Edit gui : range dont work when I add 3D sound.
Send me a link to an example. We have not had this problem during testing. We tested for, among others, iOS 9.2.1, iPhone 5S, iPad 3, Air 2.iphone5 ios 9.2 -- sometimes heard strange sound like scratch. if I make refresh browser than working correct.
Thank you for reporting. Everything we investigate very precisely. Some problems can be investigate only if we have a link or ZIP example.iphone5 ios 9.2 -- Ambient sound continue when I am exiting from safari with home button.
Interesting idea. We collect suggestions of our customers, and we plan to implement them in future updates.Can you add global sound option for virtual tour 2DSound from GUI. Now only has self scene.
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<events name="startaudio" devices="html5" onloadcomplete="playHtml5sound3D(false, bridge, bridge, 0, 0, 360, 1.0, 1.0, true);"/> <events name="startaudio" devices="flash" onloadcomplete="playsound3D(bridge, bridge.mp3, 0, 0, 360, 1.0, 0)"/> |
Both technologies have disadvantages as well as advantages and we try to accomplish compromise. It is not entirely possible to obtain the same characteristics in both technologies. This is due to the differences that can not be overcome at this moment.Unfortunately the plugin still doesn't behave like the original flash one for playHtml5sound3D, the volume falls off too much in the html5 version.
Tomorrow I will give a link to the new version that you can hear the difference.Can this be solved ?
In the new version mp3 files will take priority over ogg files. It will be possible to use only mp3 files (on their own responsibility).And I still don't get why it's an obligation to have both mp3 and ogg file and why we can't use only one format or both ?
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »spacerywirtualne« (7. März 2016, 17:29)
Please write if the new characteristics of 360 sound you like it, or do you prefer current?
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »svb« (30. März 2016, 00:51)
Sorry for the delays. Paste your entire codeHi Piotr,
bought your plugin, but can`t get it working...![]()
Could it be that an event is missing if I don`t use the vtourskin.xml? I even don`t have a folder called skin, could that be a problem???
If I try to implement these line of code
nothing happens...not even the pano is loading???
In my Firebug console I see that the Plugin is loaded, but nothing happens...
console.log: HTML5 Krpano Sound Interface Plugin 2.0 beta1
Any tips?
Best regards,
Steve
EDIT:
Ok, found out that your plugin is not working, if you don`t have at the startup-action the param autorun="onstart".
I was loading my first pano with the action in the head of the tour.xml with
Doing so your plugin won`t run...
EDIT 2:
Yes, that is the bug. Perhaps a delayedcall() at the init-action of your plugin could help...</include>
In the latest version (update soon) by using the seek method will be able to control the progression of playing.I want to buy this plugin but is it possible to have a progress bar for the sound.
I mean to go back or forward in the track or to skip to ahead.